#pragma once #include "SymbolView.g.h" #include "GroupView.h" namespace winrt::RNSVG::implementation { struct SymbolView : SymbolViewT { public: SymbolView() = default; float MinX() { return m_minX; } float MinY() { return m_minY; } float VbWidth() { return m_vbWidth; } float VbHeight() { return m_vbHeight; } hstring Align() { return to_hstring(m_align); } RNSVG::MeetOrSlice MeetOrSlice() { return m_meetOrSlice; } // RenderableView void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate, bool invalidate); void Render( Microsoft::Graphics::Canvas::UI::Xaml::CanvasControl const &/*canvas*/, Microsoft::Graphics::Canvas::CanvasDrawingSession const &/*session*/){}; private: float m_minX{0.0f}; float m_minY{0.0f}; float m_vbWidth{0.0f}; float m_vbHeight{0.0f}; std::string m_align{""}; RNSVG::MeetOrSlice m_meetOrSlice{RNSVG::MeetOrSlice::Meet}; }; } // namespace winrt::RNSVG::implementation namespace winrt::RNSVG::factory_implementation { struct SymbolView : SymbolViewT {}; } // namespace winrt::RNSVG::factory_implementation