#include "pch.h" #include "TSpanView.h" #include "TSpanView.g.cpp" #include "Utils.h" #include using namespace winrt; using namespace Microsoft::Graphics::Canvas; using namespace Microsoft::ReactNative; namespace winrt::RNSVG::implementation { void TSpanView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) { const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)}; for (auto const &pair : propertyMap) { auto const &propertyName{pair.first}; auto const &propertyValue{pair.second}; if (propertyName == "content") { m_content = propertyValue.AsString(); } } __super::UpdateProperties(reader, forceUpdate, invalidate); } void TSpanView::CreateGeometry(UI::Xaml::CanvasControl const &canvas) { auto const &resourceCreator{canvas.try_as()}; Microsoft::Graphics::Canvas::Text::CanvasTextFormat const& textFormat{}; textFormat.FontSize(FontSize()); textFormat.FontFamily(FontFamily()); textFormat.FontWeight(Utils::FontWeightFrom(FontWeight(), SvgParent())); Geometry(Geometry::CanvasGeometry::CreateText({resourceCreator, to_hstring(m_content), textFormat, canvas.Size().Width, canvas.Size().Height})); } void TSpanView::Render(UI::Xaml::CanvasControl const &canvas, CanvasDrawingSession const &session) { auto const &transform{session.Transform()}; bool translateXY{X().Size() > 0 || Y().Size() > 0}; if (translateXY) { float x{X().Size() > 0 ? X().GetAt(0).Value() : 0}; float y{Y().Size() > 0 ? Y().GetAt(0).Value() : 0}; session.Transform(transform * Numerics::make_float3x2_translation(x, y)); } __super::Render(canvas, session); if (translateXY) { session.Transform(transform); } } } // namespace winrt::RNSVG::implementation