#pragma once #include "UseViewManager.g.h" #include "RenderableViewManager.h" namespace winrt::RNSVG::implementation { struct UseViewManager : UseViewManagerT { UseViewManager(); // IViewManagerWithNativeProperties Windows::Foundation::Collections::IMapView NativeProps(); }; } // namespace winrt::RNSVG::implementation namespace winrt::RNSVG::factory_implementation { struct UseViewManager : UseViewManagerT {}; } // namespace winrt::RNSVG::factory_implementation