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#include "pch.h"
#include "LineView.h"
#include "LineView.g.cpp"
#include "JSValueXaml.h"
#include "Utils.h"
using namespace winrt;
using namespace Microsoft::Graphics::Canvas;
using namespace Microsoft::ReactNative;
namespace winrt::RNSVG::implementation {
void LineView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
for (auto const &pair : propertyMap) {
auto const &propertyName{pair.first};
auto const &propertyValue{pair.second};
if (propertyName == "x1") {
m_x1 = SVGLength::From(propertyValue);
} else if (propertyName == "y1") {
m_y1 = SVGLength::From(propertyValue);
} else if (propertyName == "x2") {
m_x2 = SVGLength::From(propertyValue);
} else if (propertyName == "y2") {
m_y2 = SVGLength::From(propertyValue);
}
}
__super::UpdateProperties(reader, forceUpdate, invalidate);
}
void LineView::CreateGeometry(UI::Xaml::CanvasControl const &canvas) {
auto const &resourceCreator{canvas.try_as<ICanvasResourceCreator>()};
float x1{Utils::GetAbsoluteLength(m_x1, canvas.Size().Width)};
float y1{Utils::GetAbsoluteLength(m_y1, canvas.Size().Height)};
float x2{Utils::GetAbsoluteLength(m_x2, canvas.Size().Width)};
float y2{Utils::GetAbsoluteLength(m_y2, canvas.Size().Height)};
auto const &pathBuilder{Geometry::CanvasPathBuilder(resourceCreator)};
pathBuilder.BeginFigure(x1, y1);
pathBuilder.AddLine (x2, y2);
pathBuilder.EndFigure(Geometry::CanvasFigureLoop::Open);
Geometry(Geometry::CanvasGeometry::CreatePath(pathBuilder));
}
} // namespace winrt::RNSVG::implementation