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#pragma once
#include "LinearGradientView.g.h"
#include "BrushView.h"
namespace winrt::RNSVG::implementation {
struct LinearGradientView : LinearGradientViewT<LinearGradientView, RNSVG::implementation::BrushView> {
public:
LinearGradientView() = default;
// RenderableView
void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate, bool invalidate);
void Unload();
private:
RNSVG::SVGLength m_x1{};
RNSVG::SVGLength m_y1{};
RNSVG::SVGLength m_x2{};
RNSVG::SVGLength m_y2{};
std::vector<Microsoft::Graphics::Canvas::Brushes::CanvasGradientStop> m_stops{};
std::string m_gradientUnits{"objectBoundingBox"};
bool m_transformSet{false};
Numerics::float3x2 m_transform{Numerics::make_float3x2_scale(1)};
void CreateBrush();
void UpdateBounds();
void SetPoints(Microsoft::Graphics::Canvas::Brushes::CanvasLinearGradientBrush brush, Windows::Foundation::Rect const &bounds);
};
} // namespace winrt::RNSVG::implementation
namespace winrt::RNSVG::factory_implementation {
struct LinearGradientView : LinearGradientViewT<LinearGradientView, implementation::LinearGradientView> {};
} // namespace winrt::RNSVG::factory_implementation