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45 lines
1.4 KiB
45 lines
1.4 KiB
#pragma once
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#include "PatternView.g.h"
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#include "BrushView.h"
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namespace winrt::RNSVG::implementation {
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struct PatternView : PatternViewT<PatternView, RNSVG::implementation::BrushView> {
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public:
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PatternView() = default;
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// RenderableView
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void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate, bool invalidate);
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private:
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RNSVG::SVGLength m_x{};
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RNSVG::SVGLength m_y{};
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RNSVG::SVGLength m_width{};
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RNSVG::SVGLength m_height{};
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std::string m_patternUnits{"objectBoundingBox"};
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std::string m_patternContentUnits{"userSpaceOnUse"};
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bool m_transformSet{false};
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Numerics::float3x2 m_transform{Numerics::make_float3x2_scale(1)};
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// ViewBox
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float m_minX{0.0f};
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float m_minY{0.0f};
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float m_vbWidth{0.0f};
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float m_vbHeight{0.0f};
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std::string m_align{""};
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RNSVG::MeetOrSlice m_meetOrSlice{RNSVG::MeetOrSlice::Meet};
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// BrushView
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void CreateBrush();
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void UpdateBounds();
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// Helpers
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void CreateBrush(Windows::Foundation::Rect const &rect);
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Windows::Foundation::Rect GetAdjustedRect(Windows::Foundation::Rect const &bounds);
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Microsoft::Graphics::Canvas::CanvasCommandList GetCommandList(Windows::Foundation::Rect const &elRect);
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};
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} // namespace winrt::RNSVG::implementation
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namespace winrt::RNSVG::factory_implementation {
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struct PatternView : PatternViewT<PatternView, implementation::PatternView> {};
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} // namespace winrt::RNSVG::factory_implementation
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