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62 lines
1.9 KiB
62 lines
1.9 KiB
#include "pch.h"
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#include "TextView.h"
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#include "TextView.g.cpp"
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using namespace winrt;
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using namespace Microsoft::Graphics::Canvas;
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using namespace Microsoft::ReactNative;
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namespace winrt::RNSVG::implementation {
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void TextView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
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const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
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for (auto const &pair : propertyMap) {
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auto const &propertyName{pair.first};
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auto const &propertyValue{pair.second};
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if (propertyName == "x") {
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m_x.Clear();
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for (auto const &item : propertyValue.AsArray()) {
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m_x.Append(SVGLength::From(item));
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}
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} else if (propertyName == "y") {
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m_y.Clear();
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for (auto const &item : propertyValue.AsArray()) {
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m_y.Append(SVGLength::From(item));
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}
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} else if (propertyName == "dx") {
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m_dx.Clear();
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for (auto const &item : propertyValue.AsArray()) {
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m_dx.Append(SVGLength::From(item));
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}
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} else if (propertyName == "dy") {
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m_dy.Clear();
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for (auto const &item : propertyValue.AsArray()) {
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m_dy.Append(SVGLength::From(item));
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}
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} else if (propertyName == "rotate") {
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m_rotate.Clear();
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for (auto const &item : propertyValue.AsArray()) {
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m_rotate.Append(SVGLength::From(item));
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}
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}
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}
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__super::UpdateProperties(reader, forceUpdate, invalidate);
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}
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void TextView::RenderGroup(UI::Xaml::CanvasControl const &canvas, CanvasDrawingSession const &session) {
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auto const &transform{session.Transform()};
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bool translateXY{X().Size() > 0 || Y().Size() > 0};
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if (translateXY) {
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float x{X().Size() > 0 ? X().GetAt(0).Value() : 0};
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float y{Y().Size() > 0 ? Y().GetAt(0).Value() : 0};
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session.Transform(transform * Numerics::make_float3x2_translation(x, y));
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}
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__super::RenderGroup(canvas, session);
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if (translateXY) {
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session.Transform(transform);
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}
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}
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} // namespace winrt::RNSVG::implementation
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