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#include "pch.h"
#include "TextView.h"
#include "TextView.g.cpp"
using namespace winrt;
using namespace Microsoft::Graphics::Canvas;
using namespace Microsoft::ReactNative;
namespace winrt::RNSVG::implementation {
void TextView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
for (auto const &pair : propertyMap) {
auto const &propertyName{pair.first};
auto const &propertyValue{pair.second};
if (propertyName == "x") {
m_x.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_x.Append(SVGLength::From(item));
}
} else if (propertyName == "y") {
m_y.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_y.Append(SVGLength::From(item));
}
} else if (propertyName == "dx") {
m_dx.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_dx.Append(SVGLength::From(item));
}
} else if (propertyName == "dy") {
m_dy.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_dy.Append(SVGLength::From(item));
}
} else if (propertyName == "rotate") {
m_rotate.Clear();
for (auto const &item : propertyValue.AsArray()) {
m_rotate.Append(SVGLength::From(item));
}
}
}
__super::UpdateProperties(reader, forceUpdate, invalidate);
}
void TextView::RenderGroup(UI::Xaml::CanvasControl const &canvas, CanvasDrawingSession const &session) {
auto const &transform{session.Transform()};
bool translateXY{X().Size() > 0 || Y().Size() > 0};
if (translateXY) {
float x{X().Size() > 0 ? X().GetAt(0).Value() : 0};
float y{Y().Size() > 0 ? Y().GetAt(0).Value() : 0};
session.Transform(transform * Numerics::make_float3x2_translation(x, y));
}
__super::RenderGroup(canvas, session);
if (translateXY) {
session.Transform(transform);
}
}
} // namespace winrt::RNSVG::implementation