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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <jsi/jsi.h>
#include <react/renderer/componentregistry/ComponentDescriptorFactory.h>
#include <react/renderer/core/RawValue.h>
namespace facebook::react {
class UIManagerAnimationDelegate {
public:
virtual ~UIManagerAnimationDelegate() = default;
/*
* Configure a LayoutAnimation.
* TODO: need SurfaceId here
*/
virtual void uiManagerDidConfigureNextLayoutAnimation(
jsi::Runtime &runtime,
RawValue const &config,
jsi::Value const &successCallback,
jsi::Value const &failureCallback) const = 0;
/**
* Set ComponentDescriptor registry.
*
* @param componentDescriptorRegistry
*/
virtual void setComponentDescriptorRegistry(
const SharedComponentDescriptorRegistry &componentDescriptorRegistry) = 0;
/**
* Only needed on Android to drive animations.
*/
virtual bool shouldAnimateFrame() const = 0;
/**
* Drop any animations for a given surface.
*/
virtual void stopSurface(SurfaceId surfaceId) = 0;
};
} // namespace facebook::react