using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EFLol { public class SkillEntity { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } public SkillTypeEntity SkillType { get; set; } public HashSet champions { get; set; } } public enum SkillTypeEntity { Unknown, Basic, Passive, Ultimate } }