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67 lines
1.8 KiB
67 lines
1.8 KiB
using System.Collections.ObjectModel;
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using EFLol;
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using (var context = new MyDbContext())
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{
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// Clean the DB before starting
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Console.WriteLine("Clean the DB before starting");
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context.Database.EnsureDeleted();
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context.Database.EnsureCreated();
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}
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SkinEntity black = new SkinEntity { Name = "Black", Description = "Black skin", Icon = "black.png", Price = 0.99f };
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SkinEntity white = new SkinEntity { Name = "White", Description = "White skin", Icon = "white.png", Price = 150.99f };
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SkinEntity green = new SkinEntity { Name = "Green", Description = "Green skin", Icon = "green.png", Price = 4.99f };
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ChampionEntity Zeus = new ChampionEntity
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{
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Name = "Zeus",
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Bio = "Zeus is the god of the sky",
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Skins = new ReadOnlyCollection<SkinEntity>(new List<SkinEntity> { black, white })
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};
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ChampionEntity Hera = new ChampionEntity
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{
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Name = "Hera",
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Bio = "Hera is the goddess of marriage",
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Skins = new ReadOnlyCollection<SkinEntity>(new List<SkinEntity> { green })
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};
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ChampionEntity Poseidon = new ChampionEntity { Name = "Poseidon", Bio = "Poseidon is the god of the sea" };
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using (var context = new MyDbContext())
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{
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// Crée des champions et les insère dans la base
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Console.WriteLine("Creates and inserts new Champions");
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context.Add(Zeus);
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context.Add(Hera);
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context.Add(Poseidon);
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context.SaveChanges();
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}
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using (var context = new MyDbContext())
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{
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foreach (var n in context.Champions)
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{
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// Use LINQ to display the skins for each champion
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var skins = from s in context.Skins
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where n.Id == s.Id
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select s;
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Console.WriteLine($"Champion n°{n.Id} - {n.Name}");
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}
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context.SaveChanges();
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}
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using (var context = new MyDbContext())
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{
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foreach (var n in context.Skins)
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{
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Console.WriteLine($"Skin n°{n.Id} - {n.Name}" + (n.Price != null ? $" - {n.Price}" : ""));
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}
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context.SaveChanges();
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} |