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using System.Collections.Generic;
using System.Collections.ObjectModel;
using EFLol;
internal class Program
{
private static void Main(string[] args)
{
using (var context = new MyDbContext())
{
// Clean the DB before starting
Console.WriteLine("Clean the DB before starting");
context.Database.EnsureDeleted();
context.Database.EnsureCreated();
}
SkinEntity black = new SkinEntity { Name = "Black", Description = "Black skin", Icon = "black.png", Price = 0.99f };
SkinEntity white = new SkinEntity { Name = "White", Description = "White skin", Icon = "white.png", Price = 150.99f };
SkinEntity green = new SkinEntity { Name = "Green", Description = "Green skin", Icon = "green.png", Price = 4.99f };
RuneEntity rune1 = new RuneEntity { Id = 1, Name = "rune1", Description = "super rune1" };
RuneEntity rune2 = new RuneEntity { Id = 2, Name = "rune2", Description = "super rune2" };
RuneEntity rune3 = new RuneEntity { Id = 3, Name = "rune3", Description = "super rune3" };
RunePageEntity runePage1 = new RunePageEntity { Id = 1, Name = "runepage1"/*, Runes = new Dictionary<Category, RuneEntity> { { Category.Major, rune1 } }*/ };
ChampionEntity Zeus = new ChampionEntity { Name = "Zeus", Bio = "Zeus is the god of the sky", Skins = new Collection<SkinEntity>(new List<SkinEntity> { black, white }) };
ChampionEntity Hera = new ChampionEntity { Name = "Hera", Bio = "Hera is the goddess of marriage", Skins = new Collection<SkinEntity>(new List<SkinEntity> { green }) };
ChampionEntity Poseidon = new ChampionEntity {
Name = "Poseidon", Bio = "Poseidon is the god of the sea",
ListRunePages = new Collection<RunePageEntity>(new List<RunePageEntity> { { runePage1 } })
};
SkillEntity skill1 = new SkillEntity
{
Id = 1,
Name = "skill1",
Description = "super skill",
SkillType = SkillTypeEntity.Basic,
champions = new HashSet<ChampionEntity> { Zeus, Hera }
};
SkillEntity skill2 = new SkillEntity
{
Id = 2,
Name = "skill2",
Description = "super skill",
SkillType = SkillTypeEntity.Basic,
champions = new HashSet<ChampionEntity> { Zeus}
};
Zeus.skills.Add(skill1);
Zeus.skills.Add(skill2);
Hera.skills.Add(skill1);
using (var context = new MyDbContext())
{
Console.WriteLine("Creates and inserts new Champions");
context.Add(Zeus);
context.Add(Hera);
context.Add(Poseidon);
context.Add(skill1);
context.Add(skill2);
context.SaveChanges();
}
using (var context = new MyDbContext())
{
foreach (var n in context.Champions)
{
// LINQ to select the skins of the current champion
var skins = context.Champions.Where(c => c.Id == n.Id).SelectMany(c => c.Skins);
var runePage = context.Champions.Where(c => c.Id == n.Id).SelectMany(c => c.ListRunePages);
// Display the champion and its skins
Console.WriteLine($"Champion n°{n.Id} - {n.Name} : {skins.Count()} skins, {runePage.Count()} runePage");
}
context.SaveChanges();
}
using (var context = new MyDbContext())
{
foreach (var n in context.Skins)
{
Console.WriteLine($"Skin n°{n.Id} - {n.Name}" + (n.Price != null ? $" - {n.Price}" : ""));
}
context.SaveChanges();
}
using (var context = new MyDbContext())
{
foreach (var n in context.RunePages)
{
Console.WriteLine($"runePage n°{n.Id} - {n.Name}");
}
context.SaveChanges();
}
}
}