End a game when everyone has skipped their turn
continuous-integration/drone/push Build is passing Details

main
Clément FRÉVILLE 2 years ago
parent 429fed7893
commit 5f92bdde4e

@ -58,4 +58,6 @@ pub enum ServerMessage {
/// Informs that a tile has been removed
TileRemoved(Position2dRef),
TurnRejected(String),
/// Notify that the game has ended.
GameOver,
}

@ -0,0 +1,7 @@
**/.dockerignore
**/.env
**/.git
**/.gitignore
**/target
**/Dockerfile
**/docker-compose.yml

@ -5,6 +5,8 @@ services:
build:
context: ..
dockerfile: board-server/Dockerfile
environment:
- REDIS_HOST=redis
ports:
- "8080:8080"
depends_on:

@ -1,14 +1,18 @@
use async_trait::async_trait;
use redis::{AsyncCommands, RedisError};
use std::env;
use std::sync::Arc;
const LEADERBOARD: &str = "leaderboard";
type LeaderboardEntry = (String, i32);
type LeaderboardEntry = (String, u32);
#[async_trait]
trait Leaderboard {
async fn add_score(&self, player_name: &str, score: i32) -> Result<(), RedisError>;
pub trait Leaderboard: Send + Sync {
async fn add_score(&self, player_name: &str, score: u32) -> Result<(), RedisError>;
async fn get_highscores(&self) -> Result<Vec<LeaderboardEntry>, RedisError>;
fn driver(&self) -> &'static str {
"in-memory"
}
}
struct RedisLeaderboard {
@ -23,7 +27,7 @@ impl RedisLeaderboard {
#[async_trait]
impl Leaderboard for RedisLeaderboard {
async fn add_score(&self, player_name: &str, score: i32) -> Result<(), RedisError> {
async fn add_score(&self, player_name: &str, score: u32) -> Result<(), RedisError> {
let mut con = self.client.get_async_connection().await?;
con.zadd(LEADERBOARD, player_name, score).await?;
Ok(())
@ -36,13 +40,18 @@ impl Leaderboard for RedisLeaderboard {
con.zrange_withscores(LEADERBOARD, 0, count - 1).await?;
Ok(leaderboard)
}
fn driver(&self) -> &'static str {
"redis"
}
}
struct InMemoryLeaderboard();
#[derive(Debug, Default)]
pub struct InMemoryLeaderboard();
#[async_trait]
impl Leaderboard for InMemoryLeaderboard {
async fn add_score(&self, _: &str, _: i32) -> Result<(), RedisError> {
async fn add_score(&self, _: &str, _: u32) -> Result<(), RedisError> {
Ok(())
}
@ -51,12 +60,12 @@ impl Leaderboard for InMemoryLeaderboard {
}
}
async fn provide_leaderboard() -> Box<dyn Leaderboard> {
match env::var("REDIS_HOSTNAME") {
pub fn provide_leaderboard() -> Arc<dyn Leaderboard> {
match env::var("REDIS_HOST") {
Ok(redis_host_name) => match redis::Client::open(format!("redis://{redis_host_name}/")) {
Ok(client) => Box::new(RedisLeaderboard::new(client)),
Err(_) => Box::new(InMemoryLeaderboard()),
Ok(client) => Arc::new(RedisLeaderboard::new(client)),
Err(_) => Arc::new(InMemoryLeaderboard::default()),
},
Err(_) => Box::new(InMemoryLeaderboard()),
Err(_) => Arc::new(InMemoryLeaderboard::default()),
}
}

@ -2,6 +2,7 @@ mod leaderboard;
mod player;
mod room;
use crate::leaderboard::{provide_leaderboard, Leaderboard};
use crate::room::{generate_room_name, Room, RoomHandle};
use anyhow::Result;
use async_tungstenite::WebSocketStream;
@ -64,6 +65,7 @@ async fn run_player(
async fn handle_connection(
rooms: Rooms,
leaderboard: Arc<dyn Leaderboard>,
raw_stream: Async<TcpStream>,
addr: SocketAddr,
mut close_room: UnboundedSender<String>,
@ -77,7 +79,7 @@ async fn handle_connection(
match msg {
ClientMessage::CreateRoom(player_name) => {
let (write, read) = unbounded();
let room = Arc::new(Mutex::new(Room::default()));
let room = Arc::new(Mutex::new(Room::with_leaderboard(leaderboard)));
let handle = RoomHandle { write, room };
let room_name = generate_room_name(&mut rooms.lock().unwrap(), handle.clone());
println!("[{addr}] Creating room '{room_name}' for player '{player_name}'");
@ -127,6 +129,9 @@ fn main() -> Result<(), io::Error> {
.parse::<SocketAddr>()
.expect("Invalid address");
let leaderboard = provide_leaderboard();
println!("Using {} leaderboard.", leaderboard.driver());
let rooms = Rooms::new(Mutex::new(HashMap::new()));
let close_room = {
@ -149,8 +154,11 @@ fn main() -> Result<(), io::Error> {
while let Ok((stream, addr)) = listener.accept().await {
let close_room = close_room.clone();
let rooms = rooms.clone();
let leaderboard = leaderboard.clone();
smol::spawn(async move {
if let Err(e) = handle_connection(rooms, stream, addr, close_room).await {
if let Err(e) =
handle_connection(rooms, leaderboard, stream, addr, close_room).await
{
eprintln!("Failed to handle connection from {addr}: {e}");
}
})

@ -1,3 +1,4 @@
use crate::leaderboard::{InMemoryLeaderboard, Leaderboard};
use crate::player::Player;
use board_network::protocol::{ClientMessage, ServerMessage};
use board_network::types::TileRef;
@ -9,16 +10,17 @@ use board_shared::position::Position2d;
use board_shared::score::calc_score;
use board_shared::tile::Tile;
use futures::channel::mpsc::{UnboundedReceiver, UnboundedSender};
use futures::executor::block_on;
use futures::StreamExt;
use rand::distributions::{Alphanumeric, DistString};
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::fmt;
use std::net::SocketAddr;
use std::sync::{Arc, Mutex};
type TaggedClientMessage = (SocketAddr, ClientMessage);
#[derive(Debug, Default)]
pub struct Room {
pub name: String,
pub connections: HashMap<SocketAddr, usize>,
@ -28,9 +30,18 @@ pub struct Room {
pub board: Board,
pub validated_board: Board,
pub deck: RngDeck,
pub leaderboard: Arc<dyn Leaderboard>,
pub successive_skipped_turns: usize,
}
impl Room {
pub fn with_leaderboard(leaderboard: Arc<dyn Leaderboard>) -> Self {
Self {
leaderboard,
..Self::default()
}
}
pub fn add_player(
&mut self,
addr: SocketAddr,
@ -87,6 +98,11 @@ impl Room {
return;
}
if self.successive_skipped_turns >= self.players.len() {
self.on_game_over();
return;
}
loop {
self.active_player = (self.active_player + 1) % self.players.len();
if self.players[self.active_player].ws.is_some() {
@ -171,6 +187,10 @@ impl Room {
fn on_validate(&mut self) {
let diff = self.board.difference(&self.validated_board);
if diff.is_empty() {
self.successive_skipped_turns += 1;
self.next_player();
}
if !Board::has_alignment(&diff) {
self.reset_player_moves();
self.send(
@ -215,6 +235,12 @@ impl Room {
self.players[player_id].score,
));
self.validated_board = self.board.clone();
self.successive_skipped_turns = 0;
}
fn on_game_over(&mut self) {
self.broadcast(ServerMessage::GameOver);
block_on(self.update_global_leaderboard());
}
fn reset_player_moves(&mut self) {
@ -226,6 +252,15 @@ impl Room {
self.sync_hand(self.active_player);
}
async fn update_global_leaderboard(&mut self) {
for player in &self.players {
self.leaderboard
.add_score(&player.name, player.score)
.await
.ok();
}
}
fn on_client_disconnected(&mut self, addr: SocketAddr) {
if let Some(p) = self.connections.remove(&addr) {
self.players[p].ws = None;
@ -273,6 +308,39 @@ impl Room {
}
}
impl Default for Room {
fn default() -> Self {
Self {
name: String::new(),
connections: Default::default(),
players: vec![],
active_player: 0,
has_started: false,
board: Default::default(),
validated_board: Default::default(),
deck: Default::default(),
leaderboard: Arc::new(InMemoryLeaderboard::default()),
successive_skipped_turns: 0,
}
}
}
impl fmt::Debug for Room {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Room")
.field("name", &self.name)
.field("connections", &self.connections)
.field("players", &self.players)
.field("active_player", &self.active_player)
.field("has_started", &self.has_started)
.field("board", &self.board)
.field("validated_board", &self.validated_board)
.field("deck", &self.deck)
.field("skipped_successive_turns", &self.successive_skipped_turns)
.finish()
}
}
type RoomPtr = Arc<Mutex<Room>>;
#[derive(Clone)]

Loading…
Cancel
Save