@ -38,64 +38,101 @@ using ( var context = new LoLDbContext())
context . SaveChanges ( ) ;
IDataManager dataManager = new EFDataManager ( ) ;
IChampionsManager championsManager = dataManager . ChampionsMgr ;
IEnumerable < Champion ? > champions = await championsManager . GetItemsByName ( "A" , 0 , 1 ) ;
Console . WriteLine ( champions . First ( ) . Name ) ;
//using ( var context = new LoLDbContext())
//{
// //context.Add(new ChampionEntity{ Name = "test", Bio = "test", Icon = "test" } );
// context.SaveChanges();
// ChampionEntity champ = context.Find<ChampionEntity>("Akali");
// if( champ != null)
// {
// Console
// .WriteLine(champ.ToString());
// }
// else
// {
// Console.WriteLine("Not Found");
// }
// //Test BDD Skills
// ChampionEntity champSkill = new ChampionEntity { Name="nomSkill", Bio="bioSkill", Icon="iconSkill" };
// //SkillEntity s1 = new SkillEntity { Name = "Skill1", Description = "desc", Type = SkillType.Unknown };
// SkillEntity s2 = new SkillEntity { Name="Skill2", Description="desc2", Type=SkillType.Ultimate };
// SkillEntity s3 = new SkillEntity { Name = "Skill3", Description = "desc3", Type = SkillType.Passive };
// champSkill.AddSkill(new SkillEntity { Name = "Skill1", Description = "desc", Type = SkillType.Unknown });
// champSkill.AddSkill(s2);
// champSkill.AddSkill(s3);
// context.Add(champSkill);
// context.SaveChanges();
IDataManager dataManager = new EFDataManager ( ) ;
IChampionsManager championsManager = dataManager . ChampionsMgr ;
IEnumerable < Champion ? > champions = await championsManager . GetItemsByName ( "A" , 0 , 1 ) ;
//Console.WriteLine(champions.First().Name);
//using ( var context = new LoLDbContext())
//{
// //context.Add(new ChampionEntity{ Name = "test", Bio = "test", Icon = "test" } );
// context.SaveChanges();
// ChampionEntity champ = context.Find<ChampionEntity>("Akali");
// if( champ != null)
// {
// Console
// .WriteLine(champ.ToString());
// }
// else
// {
// Console.WriteLine("Not Found");
// }
// //Test BDD Skills
// ChampionEntity champSkill = new ChampionEntity { Name="nomSkill", Bio="bioSkill", Icon="iconSkill" };
// //SkillEntity s1 = new SkillEntity { Name = "Skill1", Description = "desc", Type = SkillType.Unknown };
// SkillEntity s2 = new SkillEntity { Name="Skill2", Description="desc2", Type=SkillType.Ultimate };
// SkillEntity s3 = new SkillEntity { Name = "Skill3", Description = "desc3", Type = SkillType.Passive };
// champSkill.AddSkill(new SkillEntity { Name = "Skill1", Description = "desc", Type = SkillType.Unknown });
// champSkill.AddSkill(s2);
// champSkill.AddSkill(s3);
// context.Add(champSkill);
// context.SaveChanges();
// //OneToMany
// Console.WriteLine("Champions : ");
// foreach (var champi in context.Champions.Include(a => a.skins))
// {
// Console.WriteLine($"\t{champi.Name} : {champi.Bio}");
// foreach (var s in champi.skins)
// {
// Console.WriteLine($"\t\t{s.Name}");
// }
// }
// Console.WriteLine();
// Console.WriteLine("Skin :");
// foreach (var s in context.Skins)
// {
// Console.WriteLine($"\t{s.Name}: {s.Description} (Champion : {s.Champion.Name})");
// }
Console . WriteLine ( "\nAjout d'un Champion et 6 Skins...\n" ) ;
ChampionEntity captainMarvel = new ChampionEntity { Name = "Captain Marvel" , Bio = "Mais que fait un avenger ici ??" , Icon = "Icon.png" } ;
SkinEntity [ ] skins = { new SkinEntity { Name = "La Fiesta" , Champion = captainMarvel } ,
new SkinEntity { Name = "Five Hundred Miles High" , Champion = captainMarvel } ,
new SkinEntity { Name = "Captain Marvel" , Champion = captainMarvel } ,
new SkinEntity { Name = "Time's Lie" , Champion = captainMarvel } ,
new SkinEntity { Name = "Lush Life" , Champion = captainMarvel } ,
new SkinEntity { Name = "Day Waves" , Champion = captainMarvel }
} ;
foreach ( var s in skins )
{
captainMarvel . skins . Add ( s ) ;
}
context . Add ( captainMarvel ) ;
context . SaveChanges ( ) ;
// //OneToMany
// Console.WriteLine("Champions : ");
// foreach (var champi in context.Champions.Include(a => a.skins))
// {
// Console.WriteLine($"\t{champi.Name} : {champi.Bio}");
// foreach (var s in champi.skins)
// {
// Console.WriteLine($"\t\t{s.Name}");
// }
// }
// Console.WriteLine();
//OnetoMany Skill
ChampionEntity Levram = new ChampionEntity { Name = "Captain Levram" , Bio = "bio" , Icon = "/img" } ;
SkillEntity [ ] morceaux = { new SkillEntity { Name = "La Fiesta" , Description = "SkillDesc" , Type = EntityFramework . SkillType . Unknown , Champion = Levram } ,
new SkillEntity { Name = "berserk" , Description = "SkillDesc1" , Type = EntityFramework . SkillType . Unknown , Champion = Levram } ,
new SkillEntity { Name = "taunt" , Description = "SkillDesc2" , Type = EntityFramework . SkillType . Unknown , Champion = Levram } ,
new SkillEntity { Name = "fear" , Description = "SkillDesc3" , Type = EntityFramework . SkillType . Unknown , Champion = Levram } ,
new SkillEntity { Name = "flashHeal" , Description = "SkillDesc4" , Type = EntityFramework . SkillType . Unknown , Champion = Levram } ,
new SkillEntity { Name = "bubbuletp" , Description = "SkillDesc5" , Type = EntityFramework . SkillType . Unknown , Champion = Levram }
} ;
foreach ( var m in morceaux )
{
Levram . Skills . Add ( m ) ;
}
context . Add ( Levram ) ;
context . SaveChanges ( ) ;
// Console.WriteLine("Skin :");
// foreach (var s in context.Skins)
// {
// Console.WriteLine($"\t{s.Name}: {s.Description} (Champion : {s.Champion.Name})");
// }
var r1 = new RuneEntity { Name = "Rune1" , Description = "aaa" , Family = EnumRuneFamily . Domination , Image = new LargeImage ( "base" ) } ;
@ -109,24 +146,4 @@ Console.WriteLine(champions.First().Name);
context . Champions . AddRange ( new [ ] { corichard , pintrand } ) ;
context . RunePage . AddRange ( new [ ] { rp1 , rp2 } ) ;
context . SaveChanges ( ) ;
}
// Console.WriteLine("\nAjout d'un Champion et 6 Skins...\n");
// ChampionEntity captainMarvel = new ChampionEntity { Name = "Captain Marvel", Bio="Mais que fait un avenger ici ??", Icon="Icon.png"};
// SkinEntity[] skins = { new SkinEntity {Name = "La Fiesta", Champion = captainMarvel},
// new SkinEntity { Name = "Five Hundred Miles High", Champion = captainMarvel },
// new SkinEntity { Name = "Captain Marvel", Champion = captainMarvel },
// new SkinEntity { Name = "Time's Lie", Champion = captainMarvel },
// new SkinEntity { Name = "Lush Life", Champion = captainMarvel },
// new SkinEntity { Name = "Day Waves", Champion = captainMarvel }
// };
// foreach (var s in skins)
// {
// captainMarvel.skins.Add(s);
// }
// context.Add(captainMarvel);
// context.SaveChanges();
//}
}