Implémentation des méthodes GET et POST avec DTO et code de retour

pull/37/head
Corentin R 2 years ago
parent 5b98fae633
commit 4634316617

@ -13,4 +13,10 @@
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.2.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DTO\DTO.csproj" />
<ProjectReference Include="..\Model\Model.csproj" />
<ProjectReference Include="..\StubLib\StubLib.csproj" />
</ItemGroup>
</Project>

@ -0,0 +1,59 @@
using Microsoft.AspNetCore.Mvc;
using Model;
using StubLib;
using DTO;
using DTO.Mapper;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace API_LoL.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class ChampionsController : ControllerBase
{
private StubData.ChampionsManager ChampionsManager { get; set; } = new StubData.ChampionsManager(new StubData());
// GET: api/<ChampionController>
[HttpGet]
public async Task<IActionResult> Get()
{
var list = await ChampionsManager.GetItems(0,await ChampionsManager.GetNbItems());
return Ok(list.Select(champion => champion?.toDTO()));
}
// GET api/<ChampionController>/5
[HttpGet("{id}")]
public string Get(String name)
{
return "value";
}
// POST api/<ChampionController>
[HttpPost]
public async Task<IActionResult> Post(ChampionDTO champion)
{
if (champion == null)
{
return UnprocessableEntity();
}
else
{
//creation de l'objet en BDD
return CreatedAtAction("Post",champion.Name);
}
}
// PUT api/<ChampionController>/5
[HttpPut("{id}")]
public void Put(int id, [FromBody] string value)
{
}
// DELETE api/<ChampionController>/5
[HttpDelete("{id}")]
public void Delete(int id)
{
}
}
}

@ -1,33 +0,0 @@
using Microsoft.AspNetCore.Mvc;
namespace API_LoL.Controllers
{
[ApiController]
[Route("[controller]")]
public class WeatherForecastController : ControllerBase
{
private static readonly string[] Summaries = new[]
{
"Freezing", "Bracing", "Chilly", "Cool", "Mild", "Warm", "Balmy", "Hot", "Sweltering", "Scorching"
};
private readonly ILogger<WeatherForecastController> _logger;
public WeatherForecastController(ILogger<WeatherForecastController> logger)
{
_logger = logger;
}
[HttpGet(Name = "GetWeatherForecast")]
public IEnumerable<WeatherForecast> Get()
{
return Enumerable.Range(1, 5).Select(index => new WeatherForecast
{
Date = DateTime.Now.AddDays(index),
TemperatureC = Random.Shared.Next(-20, 55),
Summary = Summaries[Random.Shared.Next(Summaries.Length)]
})
.ToArray();
}
}
}

@ -0,0 +1,21 @@
using Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DTO.Mapper
{
public static class ChampionMapper
{
public static ChampionDTO toDTO(this Champion champion)
{
return new ChampionDTO()
{
Name = champion.Name,
Bio = champion.Bio,
};
}
}
}

@ -1,13 +0,0 @@
namespace API_LoL
{
public class WeatherForecast
{
public DateTime Date { get; set; }
public int TemperatureC { get; set; }
public int TemperatureF => 32 + (int)(TemperatureC / 0.5556);
public string? Summary { get; set; }
}
}

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

@ -0,0 +1 @@
// See https://aka.ms/new-console-template for more information

@ -0,0 +1,11 @@
namespace DTO
{
public class ChampionDTO
{
public string Name { get; set; }
public string Bio { get; set; }
}
}

@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

@ -15,7 +15,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Stub", "Stub", "{2C607793-B
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StubLib", "StubLib\StubLib.csproj", "{B01D7EF2-2D64-409A-A29A-61FB7BB7A9DB}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "API_LoL", "API_LoL\API_LoL.csproj", "{BE86E19B-3461-4EF6-8871-94E6CCB75928}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "API_LoL", "API_LoL\API_LoL.csproj", "{BE86E19B-3461-4EF6-8871-94E6CCB75928}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ApiTests", "ApiTests\ApiTests.csproj", "{AE65F7E0-FA95-4D64-938D-78DB6C905F7B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DTO", "DTO\DTO.csproj", "{E39C3FBC-DE5E-4DAF-945A-98CE4ADE54D9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -43,6 +47,14 @@ Global
{BE86E19B-3461-4EF6-8871-94E6CCB75928}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BE86E19B-3461-4EF6-8871-94E6CCB75928}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BE86E19B-3461-4EF6-8871-94E6CCB75928}.Release|Any CPU.Build.0 = Release|Any CPU
{AE65F7E0-FA95-4D64-938D-78DB6C905F7B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AE65F7E0-FA95-4D64-938D-78DB6C905F7B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AE65F7E0-FA95-4D64-938D-78DB6C905F7B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AE65F7E0-FA95-4D64-938D-78DB6C905F7B}.Release|Any CPU.Build.0 = Release|Any CPU
{E39C3FBC-DE5E-4DAF-945A-98CE4ADE54D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E39C3FBC-DE5E-4DAF-945A-98CE4ADE54D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E39C3FBC-DE5E-4DAF-945A-98CE4ADE54D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E39C3FBC-DE5E-4DAF-945A-98CE4ADE54D9}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -50,6 +62,7 @@ Global
GlobalSection(NestedProjects) = preSolution
{1889FA6E-B7C6-416E-8628-9449FB9070B9} = {C76D0C23-1FFA-4963-93CD-E12BD643F030}
{B01D7EF2-2D64-409A-A29A-61FB7BB7A9DB} = {2C607793-B163-4731-A4D1-AFE8A7C4C170}
{AE65F7E0-FA95-4D64-938D-78DB6C905F7B} = {C76D0C23-1FFA-4963-93CD-E12BD643F030}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {92F3083D-793F-4552-8A9A-0AD6534159C9}

@ -1,151 +1,151 @@
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.Numerics;
using System.Text;
namespace Model;
public class Champion : IEquatable<Champion>
{
public string Name
{
get => name;
private init
{
if(string.IsNullOrWhiteSpace(value))
{
name = "Unknown";
return;
}
name = value;
}
}
private readonly string name = null!;
public string Bio
{
get => bio;
set
{
if(value == null)
{
bio = "";
return;
}
bio = value;
}
}
private string bio = "";
public ChampionClass Class { get; set; }
public string Icon { get; set; }
public LargeImage Image { get; set; }
public Champion(string name, ChampionClass champClass = ChampionClass.Unknown, string icon = "", string image = "", string bio = "")
{
Name = name;
Class = champClass;
Icon = icon;
Image = new LargeImage(image);
Bio = bio;
Characteristics = new ReadOnlyDictionary<string, int>(characteristics);
Skins = new ReadOnlyCollection<Skin>(skins);
}
public ReadOnlyCollection<Skin> Skins { get; private set; }
private List<Skin> skins = new ();
public ReadOnlyDictionary<string, int> Characteristics { get; private set; }
private readonly Dictionary<string, int> characteristics = new Dictionary<string, int>();
public ImmutableHashSet<Skill> Skills => skills.ToImmutableHashSet();
private HashSet<Skill> skills = new HashSet<Skill>();
internal bool AddSkin(Skin skin)
{
if (skins.Contains(skin))
return false;
skins.Add(skin);
return true;
}
internal bool RemoveSkin(Skin skin)
=> skins.Remove(skin);
public bool AddSkill(Skill skill)
=> skills.Add(skill);
public bool RemoveSkill(Skill skill)
=> skills.Remove(skill);
public void AddCharacteristics(params Tuple<string, int>[] someCharacteristics)
{
foreach(var c in someCharacteristics)
{
characteristics[c.Item1] = c.Item2;
}
}
public bool RemoveCharacteristics(string label)
=> characteristics.Remove(label);
public int? this[string label]
{
get
{
if(!characteristics.TryGetValue(label, out int value)) return null;
else return value;
}
set
{
if(!value.HasValue)
{
RemoveCharacteristics(label);
return;
}
characteristics[label] = value.Value;
}
}
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj, this)) return true;
if(GetType() != obj.GetType()) return false;
return Equals(obj as Champion);
}
public override int GetHashCode()
=> Name.GetHashCode() % 997;
public bool Equals(Champion? other)
=> Name.Equals(other?.Name);
public override string ToString()
{
StringBuilder sb = new StringBuilder($"{Name} ({Class})");
if(!string.IsNullOrWhiteSpace(bio))
{
sb.AppendLine($"\t{bio}");
}
if(characteristics.Any())
{
sb.AppendLine("\tCharacteristics:");
foreach(var characteristic in characteristics)
{
sb.AppendLine($"\t\t{characteristic.Key} - {characteristic.Value}");
}
}
if(skills.Any())
{
sb.AppendLine("\tSkills:");
foreach(var skill in Skills)
{
sb.AppendLine($"\t\t{skill.Name} - {skill.Description}");
}
}
return sb.ToString();
}
}
using System.Text;
namespace Model;
public class Champion : IEquatable<Champion>
{
public string Name
{
get => name;
private init
{
if(string.IsNullOrWhiteSpace(value))
{
name = "Unknown";
return;
}
name = value;
}
}
private readonly string name = null!;
public string Bio
{
get => bio;
set
{
if(value == null)
{
bio = "";
return;
}
bio = value;
}
}
private string bio = "";
public ChampionClass Class { get; set; }
public string Icon { get; set; }
public LargeImage Image { get; set; }
public Champion(string name, ChampionClass champClass = ChampionClass.Unknown, string icon = "", string image = "", string bio = "")
{
Name = name;
Class = champClass;
Icon = icon;
Image = new LargeImage(image);
Bio = bio;
Characteristics = new ReadOnlyDictionary<string, int>(characteristics);
Skins = new ReadOnlyCollection<Skin>(skins);
}
public ReadOnlyCollection<Skin> Skins { get; private set; }
private List<Skin> skins = new ();
public ReadOnlyDictionary<string, int> Characteristics { get; private set; }
private readonly Dictionary<string, int> characteristics = new Dictionary<string, int>();
public ImmutableHashSet<Skill> Skills => skills.ToImmutableHashSet();
private HashSet<Skill> skills = new HashSet<Skill>();
internal bool AddSkin(Skin skin)
{
if (skins.Contains(skin))
return false;
skins.Add(skin);
return true;
}
internal bool RemoveSkin(Skin skin)
=> skins.Remove(skin);
public bool AddSkill(Skill skill)
=> skills.Add(skill);
public bool RemoveSkill(Skill skill)
=> skills.Remove(skill);
public void AddCharacteristics(params Tuple<string, int>[] someCharacteristics)
{
foreach(var c in someCharacteristics)
{
characteristics[c.Item1] = c.Item2;
}
}
public bool RemoveCharacteristics(string label)
=> characteristics.Remove(label);
public int? this[string label]
{
get
{
if(!characteristics.TryGetValue(label, out int value)) return null;
else return value;
}
set
{
if(!value.HasValue)
{
RemoveCharacteristics(label);
return;
}
characteristics[label] = value.Value;
}
}
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj, this)) return true;
if(GetType() != obj.GetType()) return false;
return Equals(obj as Champion);
}
public override int GetHashCode()
=> Name.GetHashCode() % 997;
public bool Equals(Champion? other)
=> Name.Equals(other?.Name);
public override string ToString()
{
StringBuilder sb = new StringBuilder($"{Name} ({Class})");
if(!string.IsNullOrWhiteSpace(bio))
{
sb.AppendLine($"\t{bio}");
}
if(characteristics.Any())
{
sb.AppendLine("\tCharacteristics:");
foreach(var characteristic in characteristics)
{
sb.AppendLine($"\t\t{characteristic.Key} - {characteristic.Value}");
}
}
if(skills.Any())
{
sb.AppendLine("\tSkills:");
foreach(var skill in Skills)
{
sb.AppendLine($"\t\t{skill.Name} - {skill.Description}");
}
}
return sb.ToString();
}
}

@ -1,338 +1,338 @@
using System.Collections.Immutable;
using System.Diagnostics;
using Microsoft.Extensions.DependencyInjection;
using Model;
using StubLib;
using static System.Console;
namespace ConsoleTests
{
static class Program
{
static IDataManager dataManager = null!;
static async Task Main(string[] args)
{
try
{
using var servicesProvider = new ServiceCollection()
.AddSingleton<IDataManager, StubData>()
.BuildServiceProvider();
dataManager = servicesProvider.GetRequiredService<IDataManager>();
await DisplayMainMenu();
Console.ReadLine();
}
catch (Exception ex)
{
Debug.WriteLine(ex, "Stopped program because of exception");
throw;
}
}
public static async Task DisplayMainMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Manage Champions",
[2] = "2- Manage Skins",
[3] = "3- Manage Runes",
[4] = "4- Manage Rune Pages",
[99] = "99- Quit"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
await DisplayChampionsMenu();
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 99:
WriteLine("Bye bye!");
return;
default:
break;
}
}
}
private static int DisplayAMenu(Dictionary<int, string> choices)
{
int input=-1;
while(true)
{
WriteLine("What is your choice?");
WriteLine("--------------------");
foreach(var choice in choices.OrderBy(kvp => kvp.Key).Select(kvp => kvp.Value))
{
WriteLine(choice);
}
if(!int.TryParse(ReadLine(), out input) || input == -1)
{
WriteLine("I do not understand what your choice is. Please try again.");
continue;
}
break;
}
WriteLine($"You have chosen: {choices[input]}");
WriteLine();
return input;
}
public static async Task DisplayChampionsMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[0] = "0- Get number of champions",
[1] = "1- Get champions",
[2] = "2- Find champions by name",
[3] = "3- Find champions by characteristic",
[4] = "4- Find champions by class",
[5] = "5- Find champions by skill",
[6] = "6- Add new champion",
[7] = "7- Delete a champion",
[8] = "8- Update a champion",
};
int input = DisplayAMenu(choices);
switch(input)
{
case 0:
int nb = await dataManager.ChampionsMgr.GetNbItems();
WriteLine($"There are {nb} champions");
WriteLine("**********************");
break;
case 1:
{
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
WriteLine($"{count} champions of page {index+1}");
var champions = await dataManager.ChampionsMgr.GetItems(index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 2:
{
string substring = ReadAString("Please enter the substring to look for in the name of a champion");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByName(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 3:
{
string substring = ReadAString("Please enter the substring to look for in the characteristics of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByCharacteristic(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 4:
{
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByClass(championClass, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 5:
{
string substring = ReadAString("Please enter the substring to look for in the skills of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsBySkill(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 6:
{
WriteLine("You are going to create a new champion.");
string name = ReadAString("Please enter the champion name:");
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(name, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
_ = await dataManager.ChampionsMgr.AddItem(champion);
}
break;
case 7:
{
WriteLine("You are going to delete a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to delete among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName != "Cancel")
{
await dataManager.ChampionsMgr.DeleteItem(somechampions.Single(c => c!.Name == champName));
}
}
break;
case 8:
{
WriteLine("You are going to update a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to update among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName == "Cancel") break;
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(champName, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
await dataManager.ChampionsMgr.UpdateItem(somechampions.Single(c => c!.Name == champName), champion);
}
break;
default:
break;
}
}
public static void DisplayCreationChampionMenu(Champion champion)
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Add a skill",
[2] = "2- Add a skin",
[3] = "3- Add a characteristic",
[99] = "99- Finish"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
string skillName = ReadAString("Please enter the skill name:");
SkillType skillType = ReadAnEnum<SkillType>($"Please enter the skill type (possible values are: {Enum.GetNames<SkillType>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string skillDescription = ReadAString("Please enter the skill description:");
Skill skill = new Skill(skillName, skillType, skillDescription);
champion.AddSkill(skill);
break;
case 2:
string skinName = ReadAString("Please enter the skin name:");
string skinDescription = ReadAString("Please enter the skin description:");
float skinPrice = ReadAFloat("Please enter the price of this skin:");
Skin skin = new Skin(skinName, champion, skinPrice, description: skinDescription);
break;
case 3:
string characteristic = ReadAString("Please enter the characteristic:");
int value = ReadAnInt("Please enter the value associated to this characteristic:");
champion.AddCharacteristics(Tuple.Create(characteristic, value));
break;
case 99:
return;
default:
break;
}
}
}
private static int ReadAnInt(string message)
{
while(true)
{
WriteLine(message);
if(!int.TryParse(ReadLine(), out int result))
{
continue;
}
return result;
}
}
private static float ReadAFloat(string message)
{
while(true)
{
WriteLine(message);
if(!float.TryParse(ReadLine(), out float result))
{
continue;
}
return result;
}
}
private static string ReadAString(string message)
{
while(true)
{
WriteLine(message);
string? line = ReadLine();
if(line == null)
{
continue;
}
return line!;
}
}
private static TEnum ReadAnEnum<TEnum>(string message) where TEnum :struct
{
while(true)
{
WriteLine(message);
if(!Enum.TryParse<TEnum>(ReadLine(), out TEnum result))
{
continue;
}
return result;
}
}
private static string ReadAStringAmongPossibleValues(string message, params string[] possibleValues)
{
while(true)
{
WriteLine(message);
string? result = ReadLine();
if(result == null) continue;
if(result != "Cancel" && !possibleValues.Contains(result!)) continue;
return result!;
}
}
}
using System.Diagnostics;
using Microsoft.Extensions.DependencyInjection;
using Model;
using StubLib;
using static System.Console;
namespace ConsoleTests
{
static class Program
{
static IDataManager dataManager = null!;
static async Task Main(string[] args)
{
try
{
using var servicesProvider = new ServiceCollection()
.AddSingleton<IDataManager, StubData>()
.BuildServiceProvider();
dataManager = servicesProvider.GetRequiredService<IDataManager>();
await DisplayMainMenu();
Console.ReadLine();
}
catch (Exception ex)
{
Debug.WriteLine(ex, "Stopped program because of exception");
throw;
}
}
public static async Task DisplayMainMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Manage Champions",
[2] = "2- Manage Skins",
[3] = "3- Manage Runes",
[4] = "4- Manage Rune Pages",
[99] = "99- Quit"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
await DisplayChampionsMenu();
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 99:
WriteLine("Bye bye!");
return;
default:
break;
}
}
}
private static int DisplayAMenu(Dictionary<int, string> choices)
{
int input=-1;
while(true)
{
WriteLine("What is your choice?");
WriteLine("--------------------");
foreach(var choice in choices.OrderBy(kvp => kvp.Key).Select(kvp => kvp.Value))
{
WriteLine(choice);
}
if(!int.TryParse(ReadLine(), out input) || input == -1)
{
WriteLine("I do not understand what your choice is. Please try again.");
continue;
}
break;
}
WriteLine($"You have chosen: {choices[input]}");
WriteLine();
return input;
}
public static async Task DisplayChampionsMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[0] = "0- Get number of champions",
[1] = "1- Get champions",
[2] = "2- Find champions by name",
[3] = "3- Find champions by characteristic",
[4] = "4- Find champions by class",
[5] = "5- Find champions by skill",
[6] = "6- Add new champion",
[7] = "7- Delete a champion",
[8] = "8- Update a champion",
};
int input = DisplayAMenu(choices);
switch(input)
{
case 0:
int nb = await dataManager.ChampionsMgr.GetNbItems();
WriteLine($"There are {nb} champions");
WriteLine("**********************");
break;
case 1:
{
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
WriteLine($"{count} champions of page {index+1}");
var champions = await dataManager.ChampionsMgr.GetItems(index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 2:
{
string substring = ReadAString("Please enter the substring to look for in the name of a champion");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByName(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 3:
{
string substring = ReadAString("Please enter the substring to look for in the characteristics of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByCharacteristic(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 4:
{
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByClass(championClass, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 5:
{
string substring = ReadAString("Please enter the substring to look for in the skills of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsBySkill(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 6:
{
WriteLine("You are going to create a new champion.");
string name = ReadAString("Please enter the champion name:");
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(name, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
_ = await dataManager.ChampionsMgr.AddItem(champion);
}
break;
case 7:
{
WriteLine("You are going to delete a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to delete among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName != "Cancel")
{
await dataManager.ChampionsMgr.DeleteItem(somechampions.Single(c => c!.Name == champName));
}
}
break;
case 8:
{
WriteLine("You are going to update a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to update among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName == "Cancel") break;
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(champName, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
await dataManager.ChampionsMgr.UpdateItem(somechampions.Single(c => c!.Name == champName), champion);
}
break;
default:
break;
}
}
public static void DisplayCreationChampionMenu(Champion champion)
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Add a skill",
[2] = "2- Add a skin",
[3] = "3- Add a characteristic",
[99] = "99- Finish"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
string skillName = ReadAString("Please enter the skill name:");
SkillType skillType = ReadAnEnum<SkillType>($"Please enter the skill type (possible values are: {Enum.GetNames<SkillType>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string skillDescription = ReadAString("Please enter the skill description:");
Skill skill = new Skill(skillName, skillType, skillDescription);
champion.AddSkill(skill);
break;
case 2:
string skinName = ReadAString("Please enter the skin name:");
string skinDescription = ReadAString("Please enter the skin description:");
float skinPrice = ReadAFloat("Please enter the price of this skin:");
Skin skin = new Skin(skinName, champion, skinPrice, description: skinDescription);
break;
case 3:
string characteristic = ReadAString("Please enter the characteristic:");
int value = ReadAnInt("Please enter the value associated to this characteristic:");
champion.AddCharacteristics(Tuple.Create(characteristic, value));
break;
case 99:
return;
default:
break;
}
}
}
private static int ReadAnInt(string message)
{
while(true)
{
WriteLine(message);
if(!int.TryParse(ReadLine(), out int result))
{
continue;
}
return result;
}
}
private static float ReadAFloat(string message)
{
while(true)
{
WriteLine(message);
if(!float.TryParse(ReadLine(), out float result))
{
continue;
}
return result;
}
}
private static string ReadAString(string message)
{
while(true)
{
WriteLine(message);
string? line = ReadLine();
if(line == null)
{
continue;
}
return line!;
}
}
private static TEnum ReadAnEnum<TEnum>(string message) where TEnum :struct
{
while(true)
{
WriteLine(message);
if(!Enum.TryParse<TEnum>(ReadLine(), out TEnum result))
{
continue;
}
return result;
}
}
private static string ReadAStringAmongPossibleValues(string message, params string[] possibleValues)
{
while(true)
{
WriteLine(message);
string? result = ReadLine();
if(result == null) continue;
if(result != "Cancel" && !possibleValues.Contains(result!)) continue;
return result!;
}
}
}
}
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