correction de bug de 🐛
continuous-integration/drone/push Build is failing Details

pull/11/head
Pierre Ferreira 2 years ago
parent de96bf8560
commit 797dc8abb7

@ -34,14 +34,14 @@ namespace API_LoL.Controllers
var list = await ChampionsManager.GetItemsByName(name, index,size);
if (list.Count() != 0)
{
return Ok(list.Select(champion => champion?.toDTO()));
return Ok(list.Select(champion => champion?.ToDTO()));
}
else { return NoContent(); }
}else if(!string.IsNullOrEmpty(skill)) {
var list = await ChampionsManager.GetItemsBySkill(skill, index, size);
if (list.Count() != 0)
{
return Ok(list.Select(champion => champion?.toDTO()));
return Ok(list.Select(champion => champion?.ToDTO()));
}
else { return NoContent(); }
}
@ -49,7 +49,7 @@ namespace API_LoL.Controllers
var list = await ChampionsManager.GetItems(index, size);
if (list.Count() != 0)
{
return Ok(list.Select(champion => champion?.toDTO()));
return Ok(list.Select(champion => champion?.ToDTO()));
}
else { return NoContent(); }
}
@ -57,7 +57,7 @@ namespace API_LoL.Controllers
var list = await ChampionsManager.GetItems(index, size);
if (list.Count() != 0)
{
return Ok(list.Select(champion => champion?.toDTO()));
return Ok(list.Select(champion => champion?.ToDTO()));
}
else { return NoContent(); }
}

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