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LolProject/src/EntityFramework_LoL/Sources/MyFlib/Program.cs

38 lines
894 B

// See https://aka.ms/new-console-template for more information
using MyFlib;
using static System.Console;
using (var context = new LolDbContext())
{
WriteLine("Champions :\n");
foreach (var c in context.Champions)
{
WriteLine($"{c.Name} - {c.Class}");
}
WriteLine("\nWith new Champions :\n");
DataSeeder.SeedData(context);
foreach (var c in context.Champions)
{
WriteLine($"{c.Name} - {c.Class}");
}
WriteLine("\nSkills :\n");
foreach (var c in context.Skills)
{
WriteLine($"{c.Name} - {c.Description} - {c.Type}");
}
WriteLine("\nSkins :\n");
foreach (var c in context.Skins)
{
WriteLine($"{c.Name} - {c.Description} - Price: {c.Price} - ChampionId: {c.ChampionForeignKey}");
}
context.SaveChangesAsync(); // or context.SaveChangesAsync
}