using DTO; using EntityFramwork.Factories; using EntityFramwork; using Model; using StubLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Api_lol.Factories; using Api_lol.Controllers; using System.Data; namespace Client { public class StubEntityInit { private Factories facto = new Factories(); private StubData data = new StubData(); public async void AddAllChampions() { var liste = await data.ChampionsMgr.GetItems(0,await data.ChampionsMgr.GetNbItems()); var listeDto = liste.ToList().Select(model => facto.ChampionModelToEntity(model)); using (BDDContext db = new BDDContext()) { foreach(var item in listeDto) { int ImageId = AddOneImage(); item.ImageId = ImageId; db.Add(item); } db.SaveChanges(); } } public async void AddAllSkins() { var skins = await data.SkinsMgr.GetItems(0, await data.SkinsMgr.GetNbItems()); using (BDDContext db = new BDDContext()) { foreach (var item in skins) { int idChampion = (db.Champions.Where(m => m.Name == item.Champion.Name).First()).Id; EntitySkins skin = facto.SkinsModelToEntity(item,idChampion); int idImage = AddOneImage(); skin.ImageId = idImage; db.Add(skin); } db.SaveChanges(); } } public int AddOneImage() { Random aleatoire = new Random(); EntityLargeImage tmpImage = new EntityLargeImage(); tmpImage.Base64 = "Inconnu"; tmpImage.Id = aleatoire.Next(); using (BDDContext db = new BDDContext()) { db.Add(tmpImage); db.SaveChanges(); } return tmpImage.Id; } public async void AddAllRunes() { var runes = await data.RunesMgr.GetItems(0, await data.RunesMgr.GetNbItems()); using (BDDContext db = new BDDContext()) { foreach (var item in runes) { EntityRunes rune = facto.RuneModelToEntity(item); int idImage = AddOneImage(); rune.ImageId = idImage; db.Add(rune); } db.SaveChanges(); } } private void addSkill() { Factories factories = new Factories(); List list = new List() { new Skill( "toto",SkillType.Unknown), new Skill("tata",SkillType.Unknown), new Skill("tutu",SkillType.Unknown)}; EntitySkill skill1 = facto.SkillModeleToEntity(list[0],1); EntitySkill skill2 = facto.SkillModeleToEntity(list[1],1); EntitySkill skill3 = facto.SkillModeleToEntity(list[2],1); using (BDDContext db = new BDDContext()) { db.Add(skill1); db.Add(skill2); db.Add(skill3); db.SaveChanges(); } } public void Init() { //Image en même temps que champion,rune,Skin //Champion AddAllChampions(); //Skin AddAllSkins(); //Rune AddAllRunes(); //skill addSkill(); } } }