using DTO; using Model; using static System.Net.Mime.MediaTypeNames; using System.Threading.Tasks; namespace EntityFramwork.Factories { public static class Factories { // Factorie Champion public static EntityChampions ChampionModelToEntity(this Champion champ) { EntityChampions entity = new EntityChampions(); entity.Name = champ.Name; entity.Bio = champ.Bio; entity.Icon = champ.Icon; entity.Classe = champ.Class.ToString(); return entity; } public static Champion EntityChampionToModele(this EntityChampions entity) { ChampionClass classe = ChampionClass.Unknown; switch (entity.Classe) { case "Assassin": classe = ChampionClass.Assassin; break; case "Fighter": classe = ChampionClass.Fighter; break; case "Mage": classe = ChampionClass.Mage; break; case "Support": classe = ChampionClass.Support; break; case "Tank": classe = ChampionClass.Tank; break; } // Attention l'image !! return new Champion(entity.Name,champClass:classe,icon:entity.Icon,bio:entity.Bio); } public // Skins public static EntitySkins SkinsModelToEntity(this Skin skin,int id) { EntitySkins entity= new EntitySkins(); entity.Price = skin.Price; entity.Icon = skin.Icon; entity.Name = skin.Name; entity.Description = skin.Description; entity.ChampionId = id; return entity; } public static EntityRunes RuneModelToEntity(this Rune rune) { EntityRunes entity = new EntityRunes(); entity.Name= rune.Name; entity.Icon= rune.Icon; entity.Description = rune.Description; entity.Family = rune.Family.ToString(); return entity; } public static EntitySkill SkillModeleToEntity(this Skill skill,int championId) { EntitySkill entity = new EntitySkill(); entity.Name = skill.Name; entity.Description = skill.Description; entity.Type = skill.Type.ToString(); entity.ChampionId = championId; return entity; } } }