using Model.Serializer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model.Classes; using Model.Managers; namespace Model.Stub { public class StubManager : IDataManager { public StubPersonnage StubPersonnage { get; set; } public StubFruitDuDemon StubFruitDuDemon { get; set; } public StubEquipage StubEquipage { get; set; } public StubBateau StubBateau { get; set; } public StubBestiaire StubBestiaire { get; set; } public StubIle StubIle { get; set; } public StubManager() { StubPersonnage = new StubPersonnage(); StubFruitDuDemon = new StubFruitDuDemon(); StubEquipage = new StubEquipage(); StubBateau = new StubBateau(); StubBestiaire = new StubBestiaire(); StubIle = new StubIle(); } public IEnumerable? GetPersonnages() { return StubPersonnage.RecupererPersonnage(); } public IEnumerable? GetFruits() { return StubFruitDuDemon.RecupererFruit(); } public IEnumerable? GetEquipages() { StubEquipage.ChargerEquipage(StubPersonnage.RecupererPersonnage().ToList()); return StubEquipage.RecupererEquipage(); } public IEnumerable? GetBateaux() { return StubBateau.RecupererBateau(); } public IEnumerable? GetBestiaires() { return StubBestiaire.RecupererBestiaire(); } public IEnumerable? GetIles() { return StubIle.RecupererIle(); } public void SetBateau(List listeBateaux) { return; } public void SetBestiaire(List listeBest) { return; } public void SetEquipage(List listeEquip) { return; } public void SetFDD(List listeFDD) { return; } public void SetIle(List listeIle) { return; } public void SetPersonnage(List listePerso) { return; } } }