using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities { public class LobbyEntity { /// /// define a lobby for QMC rapidity fight /// properties : /// Id : identifier of the lobby in the database /// Name : name of the lobby /// Password : password require to access at the lobby /// IdCreator : identifier of the creator player /// [Key] public int Id { get; set; } public string Name { get; set; } = null!; public string Password { get; set; } = null!; public int NbPlayers { get; set; } [ForeignKey(nameof(PlayerEntity))] public int IdCreator { get; set; } } }