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71 lines
2.1 KiB
71 lines
2.1 KiB
using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Model
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{
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/// <summary>
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/// define a lobby for QMC rapidity fight
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/// attributes :
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/// id : identifier of the lobby in the database
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/// name : name of the lobby
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/// password : password require to access at the lobby
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/// idCreator : identifier of the creator player
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/// </summary>
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public class Lobby
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{
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private int id;
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private string? name;
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private string? password;
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private int nbPlayers;
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private int? idCreator;
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// getters and setters of attributes
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public int Id
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{
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get => id;
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private set { id = value; }
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}
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public string Name
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{
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get => name == null ? "" : name;
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private set { name = value == "" ? null : value; }
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}
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public string Password
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{
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get => password == null ? "" : password;
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private set { password = value == "" ? null : value; }
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}
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public int NbPlayers
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{
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get => nbPlayers;
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set { nbPlayers = value; }
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}
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public int? IdCreator
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{
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get => idCreator;
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private set { idCreator = value; }
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}
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/// <summary>
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/// constructor of a lobby
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/// </summary>
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/// <param name="name">the name of the lobby</param>
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/// <param name="creator">the creator</param>
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/// <param name="password">the password require to access to the lobby</param>
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/// <param name="nbPlayers">the number of players in the lobby</param>
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/// <param name="id">the id of the lobby</param>
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public Lobby(string name, int? idCreator, string password = "", int nbPlayers = 0, int id = 0)
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{
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Name = name;
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IdCreator = idCreator;
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Password = password;
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NbPlayers = nbPlayers;
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Id = id;
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}
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}
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}
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