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100 lines
4.3 KiB
100 lines
4.3 KiB
using DTOs;
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using Entities;
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using Model;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ExtensionsClassLibrairie
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{
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/// <summary>
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/// define some methods to manipulate entity, model and dto players :
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/// convert model to DTO, model to Entity, ...
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/// and equality protocols
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/// </summary>
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public static class PlayerExtensionMethods
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{
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// conversion methods
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public static Player ToModel(this PlayerEntity p)
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=> new Player(p.Nickname, p.HashedPassword, p.Id);
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public static Player ToModel(this PlayerDto p)
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=> new Player(p.Nickname, p.HashedPassword, p.Id);
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public static PlayerDto ToDto(this Player p)
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=> new PlayerDto { Id = p.Id, Nickname = p.Nickname, HashedPassword = p.HashedPassword};
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public static PlayerEntity ToEntity(this Player p)
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=> new PlayerEntity { Id = p.Id, Nickname = p.Nickname, HashedPassword = p.HashedPassword };
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// reuse other methods
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public static PlayerDto ToDto(this PlayerEntity p)
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=> p.ToModel().ToDto();
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public static PlayerEntity ToEntity(this PlayerDto p)
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=> p.ToModel().ToEntity();
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// equality protocols
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public static bool Equals(this Player p1, Player p2)
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=> p1.Nickname == p2.Nickname;
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// reuse other methods
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public static bool Equals(this Player p1, PlayerDto p2)
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=> p1.Equals(p2.ToModel());
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public static bool Equals(this Player p1, PlayerEntity p2)
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=> p1.Equals(p2.ToModel());
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public static bool Equals(this PlayerDto p1, Player p2)
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=> p1.ToModel().Equals(p2);
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public static bool Equals(this PlayerDto p1, PlayerDto p2)
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=> p1.ToModel().Equals(p2.ToModel());
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public static bool Equals(this PlayerDto p1, PlayerEntity p2)
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=> p1.ToModel().Equals(p2.ToModel());
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public static bool Equals(this PlayerEntity p1, Player p2)
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=> p1.ToModel().Equals(p2);
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public static bool Equals(this PlayerEntity p1, PlayerDto p2)
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=> p1.ToModel().Equals(p2.ToModel());
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public static bool Equals(this PlayerEntity p1, PlayerEntity p2)
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=> p1.ToModel().Equals(p2.ToModel());
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/// <summary>
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/// equality protocol for a player
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/// </summary>
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/// <param name="p">the player</param>
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/// <param name="o">an object</param>
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/// <returns>true if the player and the object are sames, false otherwise</returns>
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public static bool Equals(this Player p, object? o)
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{
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if (o == null) return false;
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if (o.GetType() == typeof(Player)) return Equals(p, (Player)o);
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else if (o.GetType() == typeof(PlayerEntity)) return Equals(p, ((PlayerEntity)o));
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else if (o.GetType() == typeof(PlayerDto)) return Equals(p, (PlayerDto)o);
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return false;
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}
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/// <summary>
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/// equality protocol for a player entity
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/// </summary>
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/// <param name="p">the player entity</param>
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/// <param name="o">an object</param>
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/// <returns>true if the player entity and the object are sames, false otherwise</returns>
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public static bool Equals(this PlayerEntity p, object? o)
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{
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if (o == null) return false;
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if (o.GetType() == typeof(Player)) return Equals(p, (Player)o);
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else if (o.GetType() == typeof(PlayerEntity)) return Equals(p, ((PlayerEntity)o));
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else if (o.GetType() == typeof(PlayerDto)) return Equals(p, (PlayerDto)o);
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return false;
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}
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/// <summary>
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/// equality protocol for a player dto
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/// </summary>
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/// <param name="p">the player dto</param>
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/// <param name="o">an object</param>
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/// <returns>true if the player dto and the object are sames, false otherwise</returns>
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public static bool Equals(this PlayerDto p, object? o)
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{
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if (o == null) return false;
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if (o.GetType() == typeof(Player)) return Equals(p, (Player)o);
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else if (o.GetType() == typeof(PlayerEntity)) return Equals(p, ((PlayerEntity)o));
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else if (o.GetType() == typeof(PlayerDto)) return Equals(p, (PlayerDto)o);
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return false;
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}
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}
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}
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