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3.01-QCM_MuscuMaths/WebApi/ManagerInterfaces/IPlayerManager.cs

133 lines
4.6 KiB

using OrderCriterias;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManagerInterfaces
{
/// <summary>
/// All methods to handle players
/// /!\ all methods returns a task
/// </summary>
/// <typeparam name="T">a DTO, Entity or Model player</typeparam>
public interface IPlayerManager<T>
{
/// <summary>
/// get the number of players
/// </summary>
/// <returns>the number of players</returns>
public int getNbPlayers();
/// <summary>
/// add a player
/// </summary>
/// <param name="player">the player to add</param>
/// <returns>
/// the player that corresponde to
/// the player added or the player equal to this
/// player if this player was already added
/// </returns>
public Task<T> addPlayer(T player);
/// <summary>
/// remove a player
/// </summary>
/// <param name="player">the player to remove</param>
/// <returns>
/// the player removed or null if
/// the player does not exist
/// </returns>
public Task<T?> removePlayer(T player);
/// <summary>
/// remove a player
/// </summary>
/// <param name="id">the identifier of the player to remove</param>
/// <returns>
/// the player removed or null if
/// the player does not exist
/// </returns>
Task<T?> removePlayer(int id);
/// <summary>
/// get a part of all players
/// </summary>
/// <param name="nb">the actual page</param>
/// <param name="count">number of players in a page</param>
/// <param name="orderCriteria">the order criteria</param>
/// <returns>
/// a set of the number of page and
/// all players in the database for
/// the page nb (or null if the page
/// does not exist (<=> (nb-1)*count outside
/// boundaries (0, getNbElement()-1)))
/// </returns>
public Task<(int nbPages, IEnumerable<T>? players)> getPlayers(int nb, int count, PlayerOrderCriteria orderCriteria = PlayerOrderCriteria.ById);
/// <summary>
/// get a player
/// </summary>
/// <param name="id">identifier of the player</param>
/// <returns>
/// the player with this id
/// or null if no player match
/// with this id
/// </returns>
public Task<T?> getPlayer(int id);
/// <summary>
/// get a player
/// </summary>
/// <param name="nickname">nickname of the player</param>
/// <returns>
/// the player with this nickname
/// or null if no player match
/// with this nickname
/// </returns>
public Task<T?> getPlayer(string nickname);
/// <summary>
/// get players in a lobby
/// </summary>
/// <param name="idLobby">the id of the lobby they are inside</param>
/// <returns>
/// a set of all players in this lobby
/// (we know that the lobby is at less
/// used by the creator) or null (and
/// delete the lobby) if it is used by
/// no player
/// </returns>
public Task<IEnumerable<T>?> getPlayersInALobby(int idLobby);
/// <summary>
/// get the max score of a player in a chapter
/// </summary>
/// <param name="id">identifier of the player</param>
/// <param name="idChapter">identifier of the chapter</param>
/// <returns>
/// the max score of the player
/// or null if the player or
/// the chapter does not exist
/// </returns>
public Task<int?> getMaxScorePlayer(int id, int idChapter);
/// <summary>
/// get the global max score of a player
/// </summary>
/// <param name="id">identifier of the player</param>
/// <returns>
/// the max score of the player
/// or null if the player does not exist
/// </returns>
public Task<int?> getMaxScorePlayer(int id);
/// <summary>
/// update a player
/// </summary>
/// <param name="id">the id of the player to update</param>
/// <param name="player">a player class which contains all properties to changes</param>
/// <returns>
/// the player changed or null
/// if the id doesn't exist or
/// if the player nickname is
/// already used
/// </returns>
public Task<T?> updatePlayer(int id, T player);
}
}