using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class Manager { public ObservableCollection Games { get; set; } = new(); private IPersistance _persistance; public Manager(IPersistance persistance) { _persistance = persistance; Games.Add(new("Elden Ring", "description", 2010, new List { "1","2","3"}, "elden_ring.jpg")); Games.Add(new("Minecraft", "description", 2010, new List { "1", "2", "3" }, "minecraft.jpeg")); Games.Add(new("Celeste", "description", 2010, new List { "1", "2" }, "celeste.png")); Games.Add(new("GTA V", "description", 2010, new List { "1", "2", "3" }, "gta_v.png")); } } }