using System.Collections.ObjectModel; using System.Linq; namespace Model { public class Manager { private IPersistance Mgrpersistance { get; set; } public ObservableCollection GameList { get; set; } public ObservableCollection ResearchedGame { get; set; } public Game? SelectedGame { get; set; } public User? CurrentUser { get; set; } public HashSet Users { get; set; } public Manager(IPersistance persistance) { Mgrpersistance = persistance; GameList = persistance.LoadGame(); ResearchedGame = persistance.LoadGame(); Users = persistance.LoadUser(); } public void AddGametoGamesList(Game game) { GameList.Add(game); Mgrpersistance.SaveGame(GameList); } public void AddUsertoUserList(User user) { Users.Add(user); Mgrpersistance.SaveUser(Users); } public void RemoveGameFromGamesList(Game game) { GameList.Remove(game); Mgrpersistance.SaveGame(GameList); } public void SaveGames() { Mgrpersistance.SaveGame(GameList); } public User? SearchUser(string username) { foreach (User user in Users) { if (user.Username == username) return user; } return null; } public void SaveUser() { Mgrpersistance.SaveUser(Users); } } }