using Model; using StimPersistance; using StimStub; using System.Diagnostics; namespace Stim; public partial class App : Application { public Manager Manager { get; set; } public App() { InitializeComponent(); MainPage = new LoginPage(); if (File.Exists(Path.Combine(FileSystem.Current.AppDataDirectory, "games.xml"))) Manager = new Manager(new Persistance(FileSystem.Current.AppDataDirectory)); else Manager = new(new Stub()); } protected override Window CreateWindow(IActivationState activationState) { Window window = base.CreateWindow(activationState); window.Stopped += (s, e) => { if (!(File.Exists(Path.Combine(FileSystem.Current.AppDataDirectory, "games.xml")))) { Manager Manager2 = new(new Persistance(FileSystem.Current.AppDataDirectory)); foreach (var game in Manager.GameList) Manager2.AddGametoGamesList(game); foreach (var user in Manager.Users) Manager2.AddUsertoUserList(user); Manager2.SaveGames(); Manager2.SaveUser(); } else { Manager.SaveGames(); Manager.SaveUser(); } }; return window; } }