using System.Collections.ObjectModel; namespace Model { public class Manager { public IPersistance Mgrpersistance { get { return mgrpersistance; } set { mgrpersistance = value; } } private IPersistance mgrpersistance; public ObservableCollection GameList { get;} public ObservableCollection ResearchedGame { get; set; } public User CurrentUser { get; set; } public List Users { get; set; } public Manager(IPersistance persistance) { Mgrpersistance = persistance; CurrentUser = new User("","username", "je suis née .... maintenat je fini à 19h30 à cause de l'IHM. GHGHTFCDXEFTGHYJKIJHNGFVCREDTGHNJIKJUHNYGVTFCREDZTGYHUNJIKJUHNYTGVFCREDRTYHUJIOUJNHYGVFRCCFTGYHUJIUJNHYTGBVCFDRRTGYHUI", "email@email.com", "password88"); GameList = persistance.LoadGame(); ResearchedGame = persistance.LoadGame(); Users = persistance.LoadUser(); if (GameList == null) { GameList = new ObservableCollection();} } public void AddGametoGamesList(Game game) { GameList.Add(game); Mgrpersistance.SaveGame(GameList); } public void AddUsertoUserList(User user) { Users.Add(user); Mgrpersistance.SaveUser(Users); } public void RemoveGameFromGamesList(Game game) { GameList.Remove(game); Mgrpersistance.SaveGame(GameList); } public void SaveGames() { Mgrpersistance.SaveGame(GameList); } public User? SearchUser(string username) { foreach (User user in Users) { if (user.Username == username) return user; } return null; } public void SaveUser() { Mgrpersistance.SaveUser(Users); } } }