using Model; using StimPersistance; using StimStub; using System.Collections.ObjectModel; using System.Runtime.Serialization; using System.Xml; namespace ConsoleApp { class Program { static void Main(string[] args) { ObservableCollection games = new ObservableCollection(); games.Add(new("Elden Ring", "description", 2010, new List { "1", "2", "3" }, "elden_ring.jpg")); games[0].AddReview(new(5, "C'est trop bien")); games[0].AddReview(new(3.5f, "C'est bien")); games[0].AddReview(new(1.5f, "C'est pas bien")); games[0].AddReview(new(4, "C'est trop bien")); games[0].AddReview(new(3f, "C'est bien")); games[0].AddReview(new(2.5f, "C'est pas bien")); games.Add(new("Minecraft", "description", 2010, new List { "1", "2", "3" }, "minecraft.jpeg")); games.Add(new("Celeste", "description", 2010, new List { "1", "2" }, "celeste.png")); games.Add(new("GTA V", "description", 2010, new List { "1", "2", "3" }, "gta_v.png")); IPersistance stub = new Stub(); stub.SaveGame(games); } } }