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Projet_IHM/Sources/Stim.Model/Manager.cs

85 lines
2.9 KiB

using System.Collections.ObjectModel;
using System.Linq;
namespace Model
{
public class Manager
{
public IPersistance Mgrpersistance
{
get { return mgrpersistance; }
set { mgrpersistance = value; }
}
private IPersistance mgrpersistance;
public ObservableCollection<Game> GameList { get; set; }
// dégage ça
// fait une méthode qui te renvoie une liste filtrer avec les params (genre ton nom :D)
// Quand t'ajoute peut être que dasn un certains monde
// il y aura pas le pb car c'est le retour d'une collection Obs
// donc potentiellement si les astres sont alignés ça devrait la mettre à jour
public ObservableCollection<Game> ResearchedGame { get; set; }
public Game? SelectedGame { get; set; }
public User? CurrentUser { get; set; }
public HashSet<User> Users { get; set; }
public Manager(IPersistance persistance)
{
Mgrpersistance = persistance;
GameList = persistance.LoadGame();
ResearchedGame = persistance.LoadGame();
Users = persistance.LoadUser();
}
public IEnumerable<Game> FilterGames(string? filterName, string? filterTag1, string? filterTag2)
{
IEnumerable<Game> retList;
retList = GameList;
if (filterName != null) retList = retList
.Where(game => game.Name.IndexOf(filterName, StringComparison.OrdinalIgnoreCase) >= 0
);
if (filterTag1 != null) retList = retList
.Where(game => game.Tags.Any(tag => tag.IndexOf(filterTag1, StringComparison.OrdinalIgnoreCase) >= 0)
);
if (filterTag2 != null) retList = retList
.Where(game => game.Tags.Any(tag => tag.IndexOf(filterTag2, StringComparison.OrdinalIgnoreCase) >= 0)
);
return retList;
}
public void AddGametoGamesList(Game game)
{
GameList.Add(game);
Mgrpersistance.SaveGame(GameList);
}
public void AddUsertoUserList(User user)
{
Users.Add(user);
Mgrpersistance.SaveUser(Users);
}
public void RemoveGameFromGamesList(Game game)
{
GameList.Remove(game);
Mgrpersistance.SaveGame(GameList);
}
public void SaveGames()
{
Mgrpersistance.SaveGame(GameList);
}
public User? SearchUser(string username)
{
foreach (User user in Users)
{
if (user.Username == username) return user;
}
return null;
}
public void SaveUser()
{
Mgrpersistance.SaveUser(Users);
}
}
}