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Projet_IHM/Sources/Stim.Model/Manager.cs

28 lines
1.1 KiB

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class Manager
{
public ObservableCollection<Game> Games { get; set; } = new();
private IPersistance _persistance;
public Manager(IPersistance persistance)
{
_persistance = persistance;
Games.Add(new("Elden Ring", "description", 2010, new List<string> { "1","2","3"}, "elden_ring.jpg"));
Games[0].AddReview(new(5, "C'est trop bien"));
Games[0].AddReview(new(3.5f, "C'est bien"));
Games[0].AddReview(new(1.5f, "C'est pas bien"));
Games.Add(new("Minecraft", "description", 2010, new List<string> { "1", "2", "3" }, "minecraft.jpeg"));
Games.Add(new("Celeste", "description", 2010, new List<string> { "1", "2" }, "celeste.png"));
Games.Add(new("GTA V", "description", 2010, new List<string> { "1", "2", "3" }, "gta_v.png"));
}
}
}