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85 lines
2.9 KiB
85 lines
2.9 KiB
using System.Collections.ObjectModel;
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using System.Linq;
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namespace Model
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{
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public class Manager
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{
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public IPersistance Mgrpersistance
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{
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get { return mgrpersistance; }
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set { mgrpersistance = value; }
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}
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private IPersistance mgrpersistance;
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public ObservableCollection<Game> GameList { get;}
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// dégage ça
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// fait une méthode qui te renvoie une liste filtrer avec les params (genre ton nom :D)
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// Quand t'ajoute peut être que dasn un certains monde
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// il y aura pas le pb car c'est le retour d'une collection Obs
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// donc potentiellement si les astres sont alignés ça devrait la mettre à jour
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public ObservableCollection<Game> ResearchedGame { get; set; }
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public Game? SelectedGame { get; set; }
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public User? CurrentUser { get; set; }
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public HashSet<User> Users { get; set; }
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public Manager(IPersistance persistance)
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{
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Mgrpersistance = persistance;
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GameList = persistance.LoadGame();
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ResearchedGame = persistance.LoadGame();
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Users = persistance.LoadUser();
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}
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public IEnumerable<Game> FilterGames(string? filterName, string? filterTag1, string? filterTag2)
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{
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IEnumerable<Game> retList;
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retList = GameList;
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if (filterName != null) retList = retList
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.Where(game => game.Name.IndexOf(filterName, StringComparison.OrdinalIgnoreCase) >= 0
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);
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if (filterTag1 != null) retList = retList
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.Where(game => game.Tags.Any(tag => tag.IndexOf(filterTag1, StringComparison.OrdinalIgnoreCase) >= 0)
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);
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if (filterTag2 != null) retList = retList
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.Where(game => game.Tags.Any(tag => tag.IndexOf(filterTag2, StringComparison.OrdinalIgnoreCase) >= 0)
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);
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return retList;
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}
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public void AddGametoGamesList(Game game)
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{
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GameList.Add(game);
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Mgrpersistance.SaveGame(GameList);
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}
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public void AddUsertoUserList(User user)
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{
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Users.Add(user);
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Mgrpersistance.SaveUser(Users);
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}
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public void RemoveGameFromGamesList(Game game)
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{
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GameList.Remove(game);
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Mgrpersistance.SaveGame(GameList);
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}
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public void SaveGames()
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{
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Mgrpersistance.SaveGame(GameList);
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}
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public User? SearchUser(string username)
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{
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foreach (User user in Users)
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{
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if (user.Username == username) return user;
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}
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return null;
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}
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public void SaveUser()
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{
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Mgrpersistance.SaveUser(Users);
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}
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}
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}
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