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using Model;
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namespace StimPersistance
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{
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public class Persistance : IPersistance
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{
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public List<Game> LoadGame()
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{
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return null;
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}
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public List<User> LoadUser()
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{
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return null;
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}
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public void SaveGame(List<Game> games)
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{
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}
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public void SaveUser(List<User> users)
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{
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}
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}
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} |