using Qwirkle.Views; using QwirkleClassLibrary.Games; namespace Qwirkle.Pages; public partial class SetPlayers : ContentPage { private Game game = ((App)App.Current!).Game; public SetPlayers() { InitializeComponent(); BindingContext = this; } public EntryPlayer Entry1 { get; set; } = new EntryPlayer { TextOn = "Player 1", TextHolder = "Entry tag of player 1" }; public EntryPlayer Entry2 { get; set; } = new EntryPlayer { TextOn = "Player 2", TextHolder = "Entry tag of player 2" }; public EntryPlayer Entry3 { get; set; } = new EntryPlayer { TextOn = "Player 3", TextHolder = "Entry tag of player 3" }; public EntryPlayer Entry4 { get; set; } = new EntryPlayer { TextOn = "Player 4", TextHolder = "Entry tag of player 4" }; void OnButtonContinueClick(object sender, EventArgs e) { game.PlayerAddNotified += Game_PlayerAddNotified; List playerstag = [Entry1.TextIn!, Entry2.TextIn!, Entry3.TextIn!, Entry4.TextIn!]; if (game.AddPlayerInGame(playerstag)) { game.StartGame(); game.GiveTilesToPlayers(); game.SetNextPlayer(); Shell.Current.GoToAsync("Gameboard"); //Navigation.PushAsync(new Gameboard()); } game.PlayerAddNotified -= Game_PlayerAddNotified; } private void Game_PlayerAddNotified(object? sender, QwirkleClassLibrary.Events.AddPlayerNotifiedEventArgs args) { DisplayAlert("Game notification", args.ReturnedNotified, "Ok ! Lets's go !"); } }