// ReSharper disable All
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using QwirkleClassLibrary.Tiles;
namespace QwirkleClassLibrary.Boards;
[DataContract]
public class Cell : INotifyPropertyChanged
{
public event PropertyChangedEventHandler? PropertyChanged;
[DataMember]
private readonly int x;
[DataMember]
private readonly int y;
[DataMember]
public Tile? Tile { get; private set;}
///
/// This is the constructor for a Cell.
///
/// The x attribute of the cell.
/// The y attribute of the cell.
/// Throw an exception if the x or y attribute is negative.
public Cell(int x, int y)
{
if (x < 0 || y < 0)
{
throw new ArgumentException(x.ToString() + y.ToString());
}
this.x = x;
this.y = y;
}
///
/// A getter for the position of the cell on the x-axis.
///
/// The position of the cell on the x-axis.
public int GetX
{
get { return x; }
}
///
/// A getter for the position of the cell on the y-axis.
///
/// The position of the cell on the y-axis.
public int GetY
{
get { return y; }
}
///
/// Check if the Cell whether is empty or contains a tile.
///
/// True if the cell is empty, false if the cell contains a tile.
public bool IsFree
{
get { return Tile == null; }
}
///
/// A setter for the tile in the cell.
///
/// The tile the player want to add in the cell.
/// True if added succefully (if the cell didn't already contain a tile), false if there already was a tile in this cell.
public bool SetTile(Tile addedTile)
{
if (Tile == null)
{
Tile = addedTile;
OnPropertyChanged(nameof(Tile));
return true;
}
else
{
return false;
}
}
protected virtual void OnPropertyChanged([CallerMemberName] string? propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}