using QwirkleClassLibrary; namespace TestBase { public class TestPlayers { [Theory] [InlineData(true, "Mathis")] [InlineData(false, null)] public void Test_CreatePlayer(bool isValid, string playertag) { if (!isValid) { Assert.Throws(() => new Player(playertag)); return; } Player player = new Player(playertag); Assert.Equal(playertag, player.NameTag); } [Fact] public void Test_AddTilePlayer() { Player p = new Player("cobaye"); Tile tile = new Tile(Shape.Round, Color.Orange); p.AddTileToPlayer(tile); bool r = false; for(int i = 0; i < p.Tiles.Count; i++) { if (p.Tiles[i] == tile) { r = true; } } Assert.True(r); } [Fact] public void Test_RemoveilePlayer() { Player p = new Player("cobaye"); Tile tile = new Tile(Shape.Round, Color.Orange); p.RemoveTileToPlayer(tile); bool r = true; for (int i = 0; i < p.Tiles.Count; i++) { if (p.Tiles[i] == tile) { r = false; } } Assert.True(r); } } }