using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace QwirkleClassLibrary.Tiles
{
///
/// This class is used during the game for the tile redistribution system.
///
[DataContract]
public class TileBag
{
[DataMember]
private readonly List tiles = [];
public ReadOnlyCollection? TilesBag { get; private set; }
///
/// This is the constructor for the TileBag. It will create a tile of each of the possibilities among the Color and Shape Enums.
///
/// This parameter is used to indicate the number of copies we want to create.
/// Throw an exception if the number of copies is negative (impossible) or superior to 3 (contradiction with the rules).
public TileBag(int nbSet)
{
if (nbSet < 0 || nbSet > 3)
{
throw new ArgumentException(nbSet.ToString());
}
for (int i = 0; i < nbSet; i++)
{
foreach (Shape s in Enum.GetValues(typeof(Shape)))
{
foreach (Color c in Enum.GetValues(typeof(Color)))
{
Tile t = new(s, c);
tiles.Add(t);
}
}
}
Init();
}
///
/// This method is used to add a tile in the tile bag.
///
/// The tile we want to add in the bag.
public void AddTileInBag(Tile tile)
{
tiles.Add(tile);
}
///
/// Remove a tile in the tile bag.
///
/// The tile you want to remove from the bag.
/// True if the remove was successfull, false if it failed.
public bool RemoveTileInBag(Tile tile)
{
for (int i = 0; i < tiles.Count; i++)
{
if (tiles[i] == tile)
{
tiles.RemoveAt(i);
return true;
}
}
return false;
}
[OnDeserialized]
private void Init(StreamingContext sc = new())
{
TilesBag = tiles.AsReadOnly();
}
}
}