using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QwirkleClassLibrary { public class Player { private string nameTag; private List tiles; private bool isPlaying = false; public Player(string name) { nameTag = name; tiles = new List(); } public string GetNameTag { get { return nameTag; } } public bool IsPlaying { get { return isPlaying; } set { isPlaying = value; } } public void AddTilePlayer(Tile tile) { tiles.Add(tile); } public bool RemoveTilePlayer(Tile tile) { return tiles.Remove(tile); } public List Tiles // Rajouter un "get" là { get{ return tiles; } } } }