using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QwirkleClassLibrary { public class Player { private string nameTag; private bool isPlaying = false; public Player(string name) { nameTag = name; if(isPlaying == false) { Console.WriteLine("Player created. Name : " + nameTag + ", Turn to play : No\n"); } else Console.WriteLine("Player created. Name : " + nameTag + ", Turn to play : Yes\n"); } public string getName { get { return nameTag; } } public bool getIsPlaying { get { return isPlaying; } } public void setIsPlaying(bool isPlaying) { this.isPlaying = isPlaying; } } }