using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using System.Security.Cryptography; namespace QwirkleClassLibrary { public class Game : IPlayer, IRules { private TileBag bag; public bool GameRunning { get; private set; } private Board board; public ReadOnlyCollection PlayerList => players.AsReadOnly(); private readonly List players = new(); public Game() { bag = new TileBag(3); board = CreateBoard(); } public bool AddPlayerInGame(string? playerTag) { if (string.IsNullOrWhiteSpace(playerTag) == true || this.GameRunning == true) { return false; } if (players.Count >= 4) { return false; } foreach (var p in players) { if (p.NameTag == playerTag) { return false; } } players.Add(CreatePlayer(playerTag)); return true; } public Player CreatePlayer(string playerTag) { var player = new Player(playerTag); return player; } public Board CreateBoard() { board = new Board(); return board; } public void StartGame() { this.GameRunning = true; } public Player GetPlayingPlayer() { return players[GetPlayingPlayerPosition()]; } public int GetPlayingPlayerPosition() { for (int i = 0; i < players.Count; i++) { if (players[i].IsPlaying == true) { return i; } } return -1; } public Tile TileOfPlayerWithPos(int postile) { return players[GetPlayingPlayerPosition()].Tiles[postile]; } public void GiveTilesToPlayers() { foreach (var p in players) { for (int j = 0; j < 6; j++) { int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count + 1); p.AddTileToPlayer(bag.TilesBag[val]); bag.RemoveTileInBag(bag.TilesBag[val]); } } } public string SetFirstPlayer() { players[0].IsPlaying = true; return players[0].NameTag; } public string SetNextPlayer() { int i = GetPlayingPlayerPosition(); if (i == -1) { return SetFirstPlayer(); } players[i].IsPlaying = false; players[(i + 1) % players.Count].IsPlaying = true; return players[GetPlayingPlayerPosition()].NameTag; } public bool PlaceTile(Player player, Tile tile, int x, int y) { if (board.AddTileInCell(x, y, tile) == true) { return player.RemoveTileToPlayer(tile) == true; } else { return false; } } public bool DrawTiles(Player player) { while(player.Tiles.Count < 6) { if (bag.TilesBag.Count == 0) { return false; } int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count + 1); player.AddTileToPlayer(bag.TilesBag[val]); bag.RemoveTileInBag(bag.TilesBag[val]); } return true; } public bool SwapTiles(Player player, List tilesToSwap) { if (tilesToSwap.Count == 0) { return false; } foreach (var t in tilesToSwap) { if (player.RemoveTileToPlayer(t) == false) { return false; } } if (DrawTiles(player) == false) { return false; } foreach (var t in tilesToSwap) { bag.AddTileInBag(t); } return true; } public bool IsMoveCorrect(Tile t, Board b) { return false; } public bool IsGameOver() { throw new NotImplementedException(); } } }