using Qwirkle.Views; using QwirkleClassLibrary; using QwirkleClassLibrary.Games; using Microsoft.Maui.Controls; using Qwirkle.Pages; using QwirkleClassLibrary.Persistences; namespace Qwirkle { public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); BindingContext = this; } public void OnInfoClicked(object sender, EventArgs e) { DisplayAlert("Game notification", "Enter minimun 2 player and max 4 player !", "Ok ! Lets's go !"); Navigation.PushAsync(new SetPlayers()); } public async void OnContinueClicked(object sender, EventArgs e) { IGamePersistence gameLoad = new GamePersistenceXml(); try { ((App)Application.Current!).Game = gameLoad.LoadGame(); await Navigation.PushAsync(new Gameboard()); } catch { await DisplayAlert("Error", "No game found", "Got it !"); await Navigation.PopAsync(); } if (!((App)Application.Current!).Game.GameRunning) { await DisplayAlert("Error", "No game found", "Got it !"); await Navigation.PopAsync(); } } public void OnRulesClicked(object sender, EventArgs e) { Navigation.PushAsync(new Rules()); } public void OnSettingsClicked(object sender, EventArgs e) { Navigation.PushAsync(new Settings()); } public void OnCreditsClicked(object sender, EventArgs e) { Navigation.PushAsync(new Credits()); } public void OnCLeaderboardClicked(object sender, EventArgs e) { Navigation.PushAsync(new Leaderboard()); } } }