using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using System.Security.Cryptography; namespace QwirkleClassLibrary { public class Game : IPlayer, IRules { private TileBag bag; public bool GameRunning { get; private set; } private Board board; public ReadOnlyCollection PlayerList => players.AsReadOnly(); private readonly List players = new(); public ReadOnlyCollection ScoreList => scores.AsReadOnly(); private readonly List scores = new(); public event EventHandler? PlayerAddNotified; protected virtual void OnPlayerNotified(AddPlayerNotifiedEventArgs args) => PlayerAddNotified?.Invoke(this, args); public event EventHandler? NextPlayerNotified; protected virtual void OnNextPlayer(NextPlayerNotifiedEventArgs args) => NextPlayerNotified?.Invoke(this, args); public Game() { bag = new TileBag(3); board = CreateBoard(); } public bool AddPlayerInGame(string? playerTag) { if (string.IsNullOrWhiteSpace(playerTag) == true) { OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : The name is null or white space.")); return false; } if(this.GameRunning == true) { OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : The game is running.")); return false; } if (players.Count >= 4) { OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : The game is full.")); return false; } foreach (var p in players) { if (p.NameTag == playerTag) { OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : Name alreay taken")); return false; } } players.Add(CreatePlayer(playerTag)); scores.Add(new Score(players[players.Count-1])); OnPlayerNotified(new AddPlayerNotifiedEventArgs("Player was correctly added")); return true; } public Player CreatePlayer(string playerTag) { var player = new Player(playerTag); return player; } public Board CreateBoard() { board = new Board(); return board; } public bool StartGame() { if(players.Count>= 2 && players.Count < 5) { this.GameRunning = true; return true; } return false; } public Player GetPlayingPlayer() { if(GetPlayingPlayerPosition() == -1) { throw new ArgumentException(); } return players[GetPlayingPlayerPosition()]; } public int GetPlayingPlayerPosition() { for (int i = 0; i < players.Count; i++) { if (players[i].IsPlaying == true) { return i; } } return -1; } public Tile TileOfPlayerWithPos(int postile) { return players[GetPlayingPlayerPosition()].Tiles[postile]; } public void GiveTilesToPlayers() { foreach (var p in players) { for (int j = 0; j < 6; j++) { int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count); p.AddTileToPlayer(bag.TilesBag[val]); bag.RemoveTileInBag(bag.TilesBag[val]); } } } public string SetFirstPlayer() { if (GameRunning == true) { players[0].IsPlaying = true; //OnNextPlayer(new NextPlayerNotifiedEventArgs(players[0])); return players[0].NameTag; } else { throw new ArgumentException("Game is not running"); } } public string SetNextPlayer() { int i = GetPlayingPlayerPosition(); if (i == -1) { return SetFirstPlayer(); } players[i].IsPlaying = false; players[(i + 1) % players.Count].IsPlaying = true; OnNextPlayer(new NextPlayerNotifiedEventArgs(players[i])); return players[GetPlayingPlayerPosition()].NameTag; } public bool PlaceTile(Player player, Tile tile, int x, int y) { if (board.AddTileInCell(x, y, tile) == true) { return player.RemoveTileToPlayer(tile) == true; } else { return false; } } public bool DrawTiles(Player player) { while(player.Tiles.Count < 6) { if (bag.TilesBag.Count == 0) { return false; } int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count + 1); player.AddTileToPlayer(bag.TilesBag[val]); bag.RemoveTileInBag(bag.TilesBag[val]); } return true; } public bool SwapTiles(Player player, List tilesToSwap) { if (tilesToSwap.Count == 0) { return false; } foreach (var t in tilesToSwap) { if (player.RemoveTileToPlayer(t) == false) { return false; } } if (DrawTiles(player) == false) { return false; } foreach (var t in tilesToSwap) { bag.AddTileInBag(t); } return true; } public bool IsMoveCorrect(Tile t, Board b) { return false; } public bool IsGameOver() { throw new NotImplementedException(); } } }