using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QwirkleClassLibrary { public class Game { private TileBag bag; private List players; public Game(List pl) { players = pl; bag = new TileBag(); } public int PositionPlayerPlay() { for (int i = 0; i < players.Count; i++) { if (players[i].IsPlaying == true) { return i; } } return -1; } public void SetNextPlayer(int old, int neew) { players[old].IsPlaying = false; players[neew].IsPlaying = false; Console.WriteLine(players[neew].GetName + "you have main now !"); } } } }