using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QwirkleClassLibrary { public class Player { private string nameTag; private List playerTiles; public Player(string name) { nameTag = name; Tiles = new List(); } public string GetNameTag { get { return nameTag; } set { nameTag = value; } } public bool IsPlaying { get; set; } = false; public void AddTilePlayer(Tile tile) { Tiles.Add(tile); } public bool RemoveTilePlayer(Tile tile) { return Tiles.Remove(tile); } public List Tiles { get; } } }