using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QwirkleClassLibrary { public class Game { private TileBag bag; private List players; public Game(List pl) { players = pl; bag = new TileBag(); } public void SetNextPlayer(Player player_old, Player player_new) { for(int i = 0; i < players.Count; i++) { if (players[i] == player_old) { players[i].IsPlaying = false; } if (players[i] == player_new) { players[i].IsPlaying = true; } } } } }