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sae201_qwirkle/Qwirkle/QwirkleClassLibrary/Game.cs

149 lines
3.6 KiB

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace QwirkleClassLibrary
{
public class Game : IPlayer
{
private TileBag bag;
public bool GameRunning { get; private set; }
private Board board;
public ReadOnlyCollection<Player> PlayerList { get; }
private readonly List<Player> players;
public Game()
{
board = new Board();
bag = new TileBag(3);
Console.Write(bag.TilesBag.Count);
gameRunning = false;
PlayerList = players.AsReadOnly();
}
public bool AddPlayerInGame(string? playerTag)
{
if (string.IsNullOrWhiteSpace(playerTag) == true || this.GameRunning == true)
{
return false;
}
if (players.Count >= 4)
{
return false;
}
foreach (var p in players)
{
if (p.NameTag == playerTag)
{
return false;
}
}
players.Add(CreatePlayer(playerTag));
return true;
}
public Player CreatePlayer(string playerTag)
{
var player = new Player(playerTag);
return player;
}
public void StartGame()
{
this.GameRunning = true;
}
public int GetPlayingPlayerPosition()
{
for (int i = 0; i < players.Count; i++)
{
if (players[i].IsPlaying == true)
{
return i;
}
}
return -1;
}
public Tile TileOfPlayerWithPos(int postile)
{
return players[GetPlayingPlayerPosition()].Tiles[postile];
}
public void GiveTilesToPlayers()
{
foreach (var p in players)
{
for (int j = 0; j < 6; j++)
{
Random random = new Random();
int val = random.Next(0, bag.TilesBag.Count);
p.AddTileToPlayer(bag.TilesBag[val]);
bag.RemoveTileInBag(bag.TilesBag[val]);
}
}
}
public bool PlaceTileGame(Tile tile, int x, int y)
{
bool checkremove = false;
bool checkaddcell = board.AddTileInCell(x, y, tile);
if (checkaddcell == true)
{
checkremove = players[GetPlayingPlayerPosition()].RemoveTileToPlayer(tile);
}
if (checkaddcell == checkremove)
{
return checkaddcell;
}
return false;
}
public string SetFirstPlayer()
{
players[0].IsPlaying = true;
return players[0].NameTag;
}
public string SetNextPlayer()
{
int i = GetPlayingPlayerPosition();
if (i == -1)
{
return SetFirstPlayer();
}
players[i].IsPlaying = false;
players[(i + 1) % players.Count].IsPlaying = true;
return players[GetPlayingPlayerPosition()].NameTag;
}
public void PlaceTile(Player player, Tile tile, int x, int y)
{
throw new NotImplementedException();
}
public bool ContinueToPlay()
{
throw new NotImplementedException();
}
}
}