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276 lines
6.9 KiB
276 lines
6.9 KiB
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using System.Security.Cryptography;
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namespace QwirkleClassLibrary
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{
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public class Game : IPlayer, IRules
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{
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private TileBag bag;
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public bool GameRunning { get; private set; }
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private Board board;
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public ReadOnlyCollection<Player> PlayerList => players.AsReadOnly();
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private readonly List<Player> players = new();
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public ReadOnlyCollection<Score> ScoreList => scores.AsReadOnly();
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private readonly List<Score> scores = new();
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public Game()
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{
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bag = CreateTileBag(3);
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board = CreateBoard();
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}
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public bool AddPlayerInGame(string? playerTag)
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{
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if (string.IsNullOrWhiteSpace(playerTag) == true || this.GameRunning == true)
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{
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return false;
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}
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if (players.Count >= 4)
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{
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return false;
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}
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foreach (var p in players)
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{
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if (p.NameTag == playerTag)
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{
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return false;
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}
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}
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players.Add(CreatePlayer(playerTag));
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scores.Add(new Score(players[players.Count - 1]));
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return true;
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}
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public Player CreatePlayer(string playerTag)
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{
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var player = new Player(playerTag);
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return player;
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}
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public Board GetBoard() { return board; }
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public Board CreateBoard()
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{
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board = new Board(8, 8);
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return board;
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}
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public TileBag CreateTileBag(int nbSet)
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{
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bag = new TileBag(nbSet);
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return bag;
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}
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public bool StartGame()
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{
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if (players.Count < 2 || players.Count >= 5) return false;
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this.GameRunning = true;
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return true;
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}
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public Player GetPlayingPlayer()
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{
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if(GetPlayingPlayerPosition() == -1)
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{
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throw new ArgumentException();
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}
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return players[GetPlayingPlayerPosition()];
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}
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public int GetPlayingPlayerPosition()
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{
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for (int i = 0; i < players.Count; i++)
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{
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if (players[i].IsPlaying == true)
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{
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return i;
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}
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}
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return -1;
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}
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public Tile TileOfPlayerWithPos(int postile)
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{
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return players[GetPlayingPlayerPosition()].Tiles[postile];
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}
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public void GiveTilesToPlayers()
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{
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foreach (var p in players)
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{
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for (int j = 0; j < 6; j++)
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{
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int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count);
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p.AddTileToPlayer(bag.TilesBag[val]);
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bag.RemoveTileInBag(bag.TilesBag[val]);
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}
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}
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}
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public string SetFirstPlayer()
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{
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if (GameRunning == true)
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{
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players[0].IsPlaying = true;
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return players[0].NameTag;
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}
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else
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{
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throw new ArgumentException("Game is not running");
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}
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}
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public string SetNextPlayer()
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{
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int i = GetPlayingPlayerPosition();
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if (i == -1)
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{
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return SetFirstPlayer();
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}
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players[i].IsPlaying = false;
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players[(i + 1) % players.Count].IsPlaying = true;
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return players[GetPlayingPlayerPosition()].NameTag;
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}
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public bool PlaceTile(Player player, Tile tile, int x, int y)
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{
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if (board.AddTileInCell(x, y, tile) == true)
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{
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return player.RemoveTileToPlayer(tile) == true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="player"></param>
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/// <returns></returns>
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public bool DrawTiles(Player player)
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{
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while(player.Tiles.Count < 6)
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{
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if (bag.TilesBag.Count == 0)
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{
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return false;
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}
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int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count + 1);
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player.AddTileToPlayer(bag.TilesBag[val]);
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bag.RemoveTileInBag(bag.TilesBag[val]);
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}
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return true;
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}
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public bool SwapTiles(Player player, List<Tile> tilesToSwap)
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{
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if (tilesToSwap.Count == 0)
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{
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return false;
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}
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foreach (var t in tilesToSwap)
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{
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if (player.RemoveTileToPlayer(t) == false)
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{
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return false;
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}
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}
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if (DrawTiles(player) == false)
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{
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return false;
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}
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foreach (var t in tilesToSwap)
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{
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bag.AddTileInBag(t);
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}
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return true;
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}
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public bool IsMoveCorrect(Tile t, int x, int y, Board b)
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{
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if (!b.HasOccupiedCase())
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{
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return true;
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}
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var surroundingCells = new[]
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{
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b.GetCell(x + 1, y),
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b.GetCell(x - 1, y),
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b.GetCell(x, y + 1),
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b.GetCell(x, y - 1)
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};
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foreach (var cell in surroundingCells)
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{
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if (cell?.GetTile == null)
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{
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continue;
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}
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if (cell.GetTile.GetColor != t.GetColor && cell.GetTile.GetShape != t.GetShape)
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{
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return false;
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}
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var dx = cell.GetX - x;
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var dy = cell.GetY - y;
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for (int i = 1; i < 7; i++)
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{
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var extendedCell = b.GetCell(x + i * dx, y + i * dy);
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if (extendedCell?.GetTile == null)
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{
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break;
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}
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if (extendedCell.GetTile.GetColor != t.GetColor && extendedCell.GetTile.GetShape != t.GetShape)
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{
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return false;
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}
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if (i == 6)
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{
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return false;
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}
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}
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}
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return surroundingCells.Any(cell => cell?.GetTile != null);
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}
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public bool IsGameOver()
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{
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return false;
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}
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}
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} |