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sae201_qwirkle/Qwirkle/QwirkleClassLibrary/Game.cs

440 lines
12 KiB

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using System.Security.Cryptography;
using System.Collections;
namespace QwirkleClassLibrary
{
public class Game : IPlayer, IRules
{
private Dictionary<Player, int> scoreBoard = new();
private TileBag bag;
public bool GameRunning { get; private set; }
private Board board;
public ReadOnlyCollection<Player> PlayerList => players.AsReadOnly();
private readonly List<Player> players = new();
public ReadOnlyCollection<Cell> CellsUsed => cellUsed.AsReadOnly();
private readonly List<Cell> cellUsed = new();
public event EventHandler<AddPlayerNotifiedEventArgs>? PlayerAddNotified;
protected virtual void OnPlayerNotified(AddPlayerNotifiedEventArgs args)
=> PlayerAddNotified?.Invoke(this, args);
public event EventHandler<NextPlayerNotifiedEventArgs>? NextPlayerNotified;
protected virtual void OnNextPlayer(NextPlayerNotifiedEventArgs args)
=> NextPlayerNotified?.Invoke(this, args);
public event EventHandler<PlaceTileNotifiedEventArgs>? PlaceTileNotified;
protected virtual void OnPlaceTile(PlaceTileNotifiedEventArgs args)
=> PlaceTileNotified?.Invoke(this, args);
public Game()
{
bag = CreateTileBag(3);
board = CreateBoard();
}
public bool AddPlayerInGame(string? playerTag)
{
if (string.IsNullOrWhiteSpace(playerTag))
{
OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : The name is null or white space."));
return false;
}
if(this.GameRunning)
{
OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : The game is running."));
return false;
}
if (players.Count >= 4)
{
OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : The game is full."));
return false;
}
foreach (var p in players)
{
if (p.NameTag == playerTag)
{
OnPlayerNotified(new AddPlayerNotifiedEventArgs("ERROR : Name alreay taken"));
return false;
}
}
players.Add(CreatePlayer(playerTag));
//scores.Add(new Score(players[players.Count-1]));
OnPlayerNotified(new AddPlayerNotifiedEventArgs("Player was correctly added"));
return true;
}
public Player CreatePlayer(string playerTag)
{
var player = new Player(playerTag);
return player;
}
public Board GetBoard() { return board; }
public Board CreateBoard()
{
board = new Board(8, 8);
return board;
}
public TileBag CreateTileBag(int nbSet)
{
bag = new TileBag(nbSet);
return bag;
}
public bool StartGame()
{
if (players.Count < 2 || players.Count >= 5) return false;
this.GameRunning = true;
return true;
}
public void AddCellUsed(Cell? c)
{
if (c != null) cellUsed.Add(c);
}
public void EmptyCellUsed()
{
cellUsed.Clear();
}
public Player GetPlayingPlayer()
{
if(GetPlayingPlayerPosition() == -1)
{
throw new ArgumentException();
}
return players[GetPlayingPlayerPosition()];
}
public int GetPlayingPlayerPosition()
{
for (int i = 0; i < players.Count; i++)
{
if (players[i].IsPlaying)
{
return i;
}
}
return -1;
}
public Tile TileOfPlayerWithPos(int postile)
{
return players[GetPlayingPlayerPosition()].Tiles[postile];
}
public void GiveTilesToPlayers()
{
foreach (var p in players)
{
for (int j = 0; j < 6; j++)
{
int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count);
p.AddTileToPlayer(bag.TilesBag[val]);
bag.RemoveTileInBag(bag.TilesBag[val]);
}
}
}
public string SetFirstPlayer()
{
if (GameRunning)
{
players[0].IsPlaying = true;
//OnNextPlayer(new NextPlayerNotifiedEventArgs(players[0]));
return players[0].NameTag;
}
else
{
throw new ArgumentException("Game is not running");
}
}
public string SetNextPlayer()
{
int i = GetPlayingPlayerPosition();
if (i == -1)
{
return SetFirstPlayer();
}
players[i].IsPlaying = false;
players[(i + 1) % players.Count].IsPlaying = true;
OnNextPlayer(new NextPlayerNotifiedEventArgs(players[i]));
return players[GetPlayingPlayerPosition()].NameTag;
}
public bool PlaceTile(Player player, Tile tile, int x, int y)
{
if (board.AddTileInCell(x, y, tile))
{
return player.RemoveTileToPlayer(tile);
}
else
{
return false;
}
}
/// <summary>
/// Allows a player to draw tiles from the bag as soon as he has less than 6 tiles
/// </summary>
/// <param name="player"></param>
/// <returns></returns>
public bool DrawTiles(Player player)
{
while(player.Tiles.Count < 6)
{
if (bag.TilesBag.Count == 0)
{
return false;
}
int val = RandomNumberGenerator.GetInt32(0, bag.TilesBag.Count + 1);
player.AddTileToPlayer(bag.TilesBag[val]);
bag.RemoveTileInBag(bag.TilesBag[val]);
}
return true;
}
public bool SwapTiles(Player player, List<Tile> tilesToSwap)
{
if (tilesToSwap.Count == 0)
{
return false;
}
foreach (var t in tilesToSwap)
{
if (player.RemoveTileToPlayer(t) == false)
{
return false;
}
}
if (DrawTiles(player) == false)
{
return false;
}
foreach (var t in tilesToSwap)
{
bag.AddTileInBag(t);
}
return true;
}
public bool CheckExtendedSurroundingCells(Tile tile, int x, int y, int dx, int dy, Board b)
{
for (int i = 1; i < 7; i++)
{
var extendedCell = b.GetCell(x + i * dx, y + i * dy);
if (extendedCell?.GetTile == null)
{
break;
}
if (extendedCell.GetTile.GetColor != tile.GetColor && extendedCell.GetTile.GetShape != tile.GetShape)
{
OnPlaceTile(new PlaceTileNotifiedEventArgs(tile, "Color / Shape does not match with the surrounding tiles !"));
return false;
}
if (i == 6)
{
OnPlaceTile(new PlaceTileNotifiedEventArgs(tile, "Row/Column already 6 tiles long !"));
return false;
}
}
if (this.PlaceTile(this.GetPlayingPlayer(), tile, x, y))
{
this.AddCellUsed(this.GetBoard().GetCell(x, y));
OnPlaceTile(new PlaceTileNotifiedEventArgs(tile, "Tile correctement placé"));
return true;
}
return false;
}
public bool CheckTilesInLine(List<Cell> cells, Board b, int x, int y)
{
if(cells.Count < 2)
{
return true;
}
var x1 = cells[0].GetX;
var y1 = cells[0].GetY;
var x2 = cells[1].GetX;
var y2 = cells[1].GetY;
if (x1 == x2)
{
return x == x1;
}
if (y1 == y2)
{
return y == y1;
}
return false;
}
public bool IsMoveCorrect(Tile t, int x, int y, Board b)
{
if (!b.HasOccupiedCase())
{
if (this.PlaceTile(this.GetPlayingPlayer(), t, x, y))
{
this.AddCellUsed(this.GetBoard().GetCell(x, y));
OnPlaceTile(new PlaceTileNotifiedEventArgs(t, "Tile correctly placed"));
return true;
}
}
var surroundingCells = new List<Cell?>
{
b.GetCell(x + 1, y),
b.GetCell(x - 1, y),
b.GetCell(x, y + 1),
b.GetCell(x, y - 1)
};
foreach (var cell in surroundingCells)
{
if (cell?.GetTile == null)
{
continue;
}
if (cell.GetTile.GetColor != t.GetColor && cell.GetTile.GetShape != t.GetShape)
{
OnPlaceTile(new PlaceTileNotifiedEventArgs(t, "Tile ne correspond pas au bonne couleur des tiles a coté"));
return false;
}
var dx = cell.GetX - x;
var dy = cell.GetY - y;
return CheckExtendedSurroundingCells(t, x, y, dx, dy, b);
}
if (CheckTilesInLine(this.cellUsed, b, x, y) && surroundingCells.Any(cell => cell?.GetTile != null))
{
if(this.PlaceTile(this.GetPlayingPlayer(), t, x, y))
{
this.AddCellUsed(this.GetBoard().GetCell(x, y));
OnPlaceTile(new PlaceTileNotifiedEventArgs(t, "Tile correctement placé"));
return true;
}
OnPlaceTile(new PlaceTileNotifiedEventArgs(t, "Cell Already use"));
}
OnPlaceTile(new PlaceTileNotifiedEventArgs(t, "La tuile n'a pu etre placé"));
return false;
}
public int GetPlayerScore(Player player, ReadOnlyCollection<Cell> cellsPlayed, Board b)
{
int score = cellsPlayed.Count;
foreach (var cell in cellsPlayed)
{
score += CalculateAdjacentScore(cell, b, cellsPlayed);
}
if(scoreBoard.TryAdd(player, score) == false)
{
scoreBoard[player] += score;
}
return score;
}
private int CalculateAdjacentScore(Cell cell, Board b, ReadOnlyCollection<Cell> cellsPlayed)
{
int score = 0;
var surroundingCells = new[]
{
b.GetCell(cell.GetX + 1, cell.GetY),
b.GetCell(cell.GetX - 1, cell.GetY),
b.GetCell(cell.GetX, cell.GetY + 1),
b.GetCell(cell.GetX, cell.GetY - 1)
};
foreach (var adjacentCell in surroundingCells)
{
if (adjacentCell?.GetTile == null || cellsPlayed.Contains(adjacentCell))
{
continue;
}
int dx = adjacentCell.GetX - cell.GetX;
int dy = adjacentCell.GetY - cell.GetY;
score += CalculateLineScore(cell, dx, dy, b);
}
return score;
}
private int CalculateLineScore(Cell cell, int dx, int dy, Board b)
{
int score = 0;
for (int i = 1; i < b.Rows; i++)
{
var extendedCell = b.GetCell(cell.GetX + i * dx, cell.GetY + i * dy);
if (extendedCell?.GetTile == null)
{
break;
}
score++;
}
return score;
}
public bool IsGameOver()
{
return true;
}
}
}