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sae201_qwirkle/Qwirkle/QwirkleClassLibrary/Tiles/TileBag.cs

83 lines
3.0 KiB

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QwirkleClassLibrary.Tiles
{
public class TileBag
{
public ReadOnlyCollection<Tile> TilesBag { get; private set; }
private readonly List<Tile> tiles = new List<Tile>();
/// <summary>
/// This is the constructor for the TileBag. It will create a tile of each of the possibilities among the Color and Shape Enums.
/// </summary>
/// <param name="nbSet">This parameter is used to indicate the number of copies we want to create.</param>
/// <exception cref="ArgumentException">Throw an exception if the number of copies is negative (impossible) or superior to 3 (contradiction with the rules).</exception>
public TileBag(int nbSet)
{
if (nbSet < 0 || nbSet > 3)
{
throw new ArgumentException(nbSet.ToString());
}
// for (int i = 0; i < nbSet; i++)
// {
// foreach (Shape s in Enum.GetValues(typeof(Shape)))
// {
// foreach (Color c in Enum.GetValues(typeof(Color)))
// {
// Tile t = new Tile(s, c);
// tiles.Add(t);
// }
// }
// }
tiles.Add(new Tile(Shape.Club, Color.Blue));
tiles.Add(new Tile(Shape.Club, Color.Green));
tiles.Add(new Tile(Shape.Club, Color.Orange));
tiles.Add(new Tile(Shape.Club, Color.Purple));
tiles.Add(new Tile(Shape.Club, Color.Red));
tiles.Add(new Tile(Shape.Club, Color.Yellow));
tiles.Add(new Tile(Shape.Square, Color.Blue));
tiles.Add(new Tile(Shape.Square, Color.Green));
tiles.Add(new Tile(Shape.Square, Color.Orange));
tiles.Add(new Tile(Shape.Square, Color.Purple));
tiles.Add(new Tile(Shape.Square, Color.Red));
tiles.Add(new Tile(Shape.Square, Color.Yellow));
TilesBag = tiles.AsReadOnly();
}
/// <summary>
/// This method is used to add a tile in the tile bag.
/// </summary>
/// <param name="tile">The tile we want to add in the bag.</param>
public void AddTileInBag(Tile tile)
{
tiles.Add(tile);
}
/// <summary>
/// Remove a tile in the tile bag.
/// </summary>
/// <param name="tile">The tile you want to remove from the bag.</param>
/// <returns>True if the remove was successfull, false if it failed.</returns>
public bool RemoveTileInBag(Tile tile)
{
for (int i = 0; i < tiles.Count; i++)
{
if (tiles[i] == tile)
{
tiles.RemoveAt(i);
return true;
}
}
return false;
}
}
}