Version de base

master
Jules CESPEDES 7 months ago
commit ea20325c80

19
.vscode/tasks.json vendored

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{
"version": "2.0.0",
"tasks": [
{
"type": "typescript",
"tsconfig": "tsconfig.json",
"problemMatcher": [
"$tsc"
],
"group": "build",
},
{
"type": "shell",
"command": "del build\\*.js",
"group": "build",
"label": "tsc: clean"
}
]
}

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"use strict";
class Anime extends Sprite {
constructor(element) {
super(element);
this.xmin_ = 0;
this.xmax_ = 0;
this.ymin_ = 0;
this.ymax_ = 0;
}
setLimites(zone) {
this.xmin_ = zone.getX();
this.xmax_ = zone.getX() + zone.getWidth() - this.getWidth();
this.ymin_ = zone.getY();
this.ymax_ = zone.getY() + zone.getHeight() - this.getHeight();
}
animer() {
}
figer() {
}
}

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"use strict";
class Balle extends Anime {
constructor(element, scene) {
super(element);
this.setImage("balle.png", 50, 50);
this.vitesseinitiale = 5;
this.initVitesse(this.vitesseinitiale);
this.scene_ = scene;
this.coller = true;
this.ecouteurSouris = (evt) => (this.coller = false);
}
animer() {
this.timerAnimation = setInterval(() => { this.bouger(); }, 1000 / 60);
window.addEventListener("mousedown", this.ecouteurSouris);
}
figer() {
clearInterval(this.timerAnimation);
window.removeEventListener("mousedown", this.ecouteurSouris);
}
bouger() {
if (this.coller) {
this.nx_ = this.scene_.palet_.getX() + this.scene_.palet_.getWidth() / 2 - this.getWidth() / 2;
this.ny_ = this.scene_.palet_.getY() - this.getHeight();
this.setXY(this.nx_, this.ny_);
}
else {
this.nx_ = this.getX() + this.vx;
this.ny_ = this.getY() + this.vy;
this.rebondirBordure();
this.rebondirPalet();
this.rebondirBriques();
this.setXY(this.nx_, this.ny_);
}
}
vitesse() {
this.vitesseMax = 15;
this.multiplicateur = 1.05;
this.vx *= this.multiplicateur;
this.vy *= this.multiplicateur;
if (this.getVitesse() >= this.vitesseMax) {
this.vx = this.vitesseMax;
this.vy = this.vitesseMax;
}
}
rebondirBordure() {
if (this.nx_ >= this.xmax_) {
this.nx_ = this.xmax_;
this.vx *= -1;
}
else if (this.nx_ <= this.xmin_) {
this.nx_ = this.xmin_;
this.vx *= -1;
}
if (this.ny_ >= this.ymax_) {
this.figer();
this.scene_.palet_.figer();
}
else if (this.ny_ <= this.ymin_) {
this.ny_ = this.ymin_;
this.vy *= -1;
}
}
rebondirPalet() {
if (Balle.collision(this.getCircle(), this.scene_.palet_.getRectangle())) {
this.ny_ = this.scene_.palet_.getY() - this.getHeight();
this.vy *= -1;
this.vitesse();
}
;
}
rebondirBriques() {
for (let i = 0; i < this.scene_.brique_.length; i++) {
if (Balle.collision(this.getCircle(), this.scene_.brique_[i].getRectangle())) {
this.vy *= -1;
this.scene_.removeChild(this.scene_.brique_[i]);
}
}
}
initVitesse(v) {
this.vx = 4 * Math.random() - 2;
this.vy = -2;
let vr = Math.sqrt(this.vx * this.vx + this.vy * this.vy);
this.vx = this.vx / vr * v;
this.vy = this.vy / vr * v;
console.log(this.vitesse());
}
getVitesse() {
return Math.sqrt(this.vx * this.vx + this.vy * this.vy);
}
}

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"use strict";
class Jeu extends Scene {
constructor(element) {
super(element, false);
this.zone_ = new Sprite(document.getElementById("jeu"));
this.zone_.setXY(10, 10);
this.zone_.setWidth(this.getWidth() - 20);
this.zone_.setHeight(this.getHeight() - 20);
}
start() {
this.balle_ = new Balle(document.createElement("img"), this);
this.balle_.setImage("balle.png", 25, 25);
this.balle_.setXY(this.getWidth() / 2 - this.balle_.getWidth() / 2, this.getHeight() / 2 - this.balle_.getHeight() / 2);
this.appendChild(this.balle_);
this.balle_.setLimites(this.zone_);
this.balle_.setXY(this.balle_.xmax_, this.balle_.ymax_);
this.palet_ = new Palet(document.createElement("img"));
this.palet_.setImage("palet.png", 100, 15);
this.palet_.setLimites(this.zone_);
this.palet_.setXY(this.getWidth() / 2 - this.palet_.getWidth() / 2, this.getHeight() - 75);
this.appendChild(this.palet_);
this.brique_ = [];
let nbColonnes = 5;
let nbLignes = 4;
let sx = this.zone_.getWidth() / (nbColonnes + 1);
let sy = this.zone_.getHeight() * 0.4 / (nbLignes + 1);
for (let i = 0; i < nbLignes; i++) {
for (let j = 0; j < nbColonnes; j++) {
let brique = new Sprite(document.createElement("div"));
brique.setDimension(40, 24);
brique.getElement().className = "brique";
brique.setImage("brique.png", 40, 24);
brique.setX((j + 1) * sx + this.zone_.getX() - brique.getWidth() / 2);
brique.setY((i + 1) * sy + this.zone_.getY() - brique.getHeight() / 2);
this.appendChild(brique);
this.brique_.push(brique);
}
}
this.palet_.animer();
this.balle_.animer();
}
pause() {
}
unpause() {
}
clean() {
}
}

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"use strict";
class Palet extends Anime {
constructor(element) {
super(element);
this.setImage("palet.png", 700, 200);
this.ecouteurSuivre = (evt) => { this.suivre(evt); };
}
animer() {
window.addEventListener("mousemove", this.ecouteurSuivre);
}
figer() {
window.removeEventListener("mousemove", this.ecouteurSuivre);
}
suivre(evt) {
let nx = evt.clientX - this.getParent().getX() - this.getWidth() / 2;
if (nx <= this.xmin_)
nx = this.xmin_;
if (nx >= this.xmax_)
nx = this.xmax_;
console.log(this.xmax_);
this.setX(nx);
}
}

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"use strict";
class Scene extends Sprite {
constructor(element, resize) {
super(element);
this.resize_ = resize;
this.scale_ = 1;
let box = this.getParentNode().getBoundingClientRect();
this.setDimension(640, 480);
this.setX((box.width - this.getWidth()) / 2);
this.setY((box.height - this.getHeight()) / 2);
}
isFullscreen() { return (document.fullscreenElement != null); }
toggleFullscreen(event) {
if (this.isFullscreen()) {
this.getElement().className = "";
document.exitFullscreen();
}
else {
this.getElement().className = "fullscreen";
document.body.requestFullscreen();
}
event.stopPropagation();
}
resize() {
let space = (this.isFullscreen() ? 0 : 50);
let box = this.getParentNode().getBoundingClientRect();
let rx = this.getWidth() / (box.width - space);
let ry = this.getHeight() / (box.height - space);
let s = 1 / Math.max(rx, ry);
if (this.resize_ || this.isFullscreen()) {
this.getStyle().transform = "scale(" + s + ")";
this.scale_ = s;
}
else {
this.getStyle().transform = "";
this.scale_ = 1;
}
this.setX((box.width - this.getWidth()) / 2);
this.setY((box.height - this.getHeight()) / 2);
}
scaledMouseX(x) {
return (this.getCenterX() + (x - this.getCenterX()) / this.scale_);
}
scaledMouseY(y) {
return (this.getCenterY() + (y - this.getCenterY()) / this.scale_);
}
start() { }
pause() { }
unpause() { }
clean() {
while (this.getChildren().length > 0)
this.removeChild(this.getChildren()[0]);
}
restart() {
this.pause();
this.clean();
this.start();
}
}

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"use strict";
class Sprite {
constructor(element) {
this.element_ = element;
this.parent_ = null;
this.children_ = new Array();
this.nativeParent_ = (element.parentNode);
if (element.dataset.spriteId)
console.error("HTML element #" + element.dataset.spriteId
+ " '" + element.id + "' already associated with a sprite.");
this.setId();
if (this.nativeParent_ != null && this.nativeParent_.tagName.toLowerCase() != "body") {
let parent = null;
if (this.nativeParent_.dataset.spriteId)
parent = Sprite.instances_.get(this.nativeParent_.dataset.spriteId);
else
parent = new Sprite(this.nativeParent_);
parent.appendChild(this);
}
try {
let box = element.getBoundingClientRect();
this.x_ = box.left;
this.y_ = box.top;
this.width_ = box.width;
this.height_ = box.height;
if (this.parent_ != null) {
box = this.parent_.element_.getBoundingClientRect();
this.x_ -= box.left;
this.y_ -= box.top;
}
}
catch (e) {
this.x_ = 0;
this.y_ = 0;
this.width_ = 0;
this.height_ = 0;
}
this.setRotation(0);
this.setOpacity(1);
this.element_.style.position = "absolute";
if (this.element_ instanceof HTMLImageElement)
(this.element_).draggable = false;
}
getId() { return this.element_.dataset.spriteId; }
setId() {
if (!this.element_.dataset.spriteId) {
this.element_.dataset.spriteId = String(++Sprite.counter_);
Sprite.instances_.set(this.element_.dataset.spriteId, this);
}
}
removeId() {
if (this.element_.dataset.spriteId) {
Sprite.instances_.delete(this.element_.dataset.spriteId);
this.element_.removeAttribute("data-sprite-id");
}
}
static logInstances() { for (let sprite of Sprite.instances_)
console.log(sprite); }
log() {
let message;
message = `${this.getId()}`;
message += `{${this.x_};${this.y_}`;
message += ` ${this.width_}x${this.height_}`;
message += ` ${this.rotation_}°`;
message += ` [${this.children_.length}]`;
message += " -> " + (this.parent_ == null ? "null" : `#${this.parent_.getId()}`);
message += "}";
console.log(message);
}
getElement() { return this.element_; }
getStyle() { return this.element_.style; }
getBoundingClientRect() { return this.element_.getBoundingClientRect(); }
getParentNode() { return (this.element_.parentNode); }
getParent() { return this.parent_; }
getChildren() { return this.children_; }
appendChild(sprite) {
if (sprite instanceof Sprite) {
if (sprite.parent_ != null)
console.error(`HTML element #${sprite.getId()} already has a parent.`);
else {
if (sprite.nativeParent_ == null)
this.element_.appendChild(sprite.element_);
sprite.parent_ = this;
this.children_.push(sprite);
sprite.setId();
}
}
else if (sprite instanceof HTMLElement)
this.element_.appendChild(sprite);
}
removeChild(sprite) {
if (sprite instanceof Sprite) {
if (sprite.parent_ != this)
console.error(`Attempt to remove HTML element #${sprite.getId()} from the wrong parent.`);
else {
if (sprite.nativeParent_ == null)
this.element_.removeChild(sprite.element_);
sprite.parent_ = null;
sprite.removeId();
for (let i = 0; i < this.children_.length; ++i) {
if (this.children_[i] == sprite) {
let last = this.children_.pop();
if (i < this.children_.length)
this.children_[i] = last;
i = this.children_.length;
}
}
}
}
else if (sprite instanceof HTMLElement)
this.element_.removeChild(sprite);
}
getX() { return this.x_; }
getY() { return this.y_; }
setX(x) {
this.element_.style.left = x + "px";
this.x_ = x;
}
setY(y) {
this.element_.style.top = y + "px";
this.y_ = y;
}
setXY(x, y) {
this.element_.style.left = x + "px";
this.element_.style.top = y + "px";
this.x_ = x;
this.y_ = y;
}
getWidth() { return this.width_; }
getHeight() { return this.height_; }
setWidth(width) {
this.element_.style.width = width + "px";
this.width_ = width;
if (this.element_ instanceof HTMLCanvasElement)
(this.element_).width = width;
}
setHeight(height) {
this.element_.style.height = height + "px";
this.height_ = height;
if (this.element_ instanceof HTMLCanvasElement)
(this.element_).height = height;
}
setDimension(width, height) {
this.element_.style.width = width + "px";
this.element_.style.height = height + "px";
this.width_ = width;
this.height_ = height;
if (this.element_ instanceof HTMLCanvasElement) {
(this.element_).width = width;
(this.element_).height = height;
}
}
getCenterX() { return (this.x_ + this.width_ / 2); }
getCenterY() { return (this.y_ + this.height_ / 2); }
getLeft() { return this.x_; }
getRight() { return (this.x_ + this.width_); }
getTop() { return this.y_; }
getBottom() { return (this.y_ + this.height_); }
getPoint() {
return new Sprite.Point(this.x_ + this.width_ / 2, this.y_ + this.height_ / 2);
}
getRectangle() {
return new Sprite.Rectangle(this.x_, this.y_, this.width_, this.height_);
}
getCircle(ratio = 1) {
return new Sprite.Circle(this.x_ + this.width_ / 2, this.y_ + this.height_ / 2, ratio * this.width_ / 2);
}
setImage(url, width, height) {
if (this.element_ instanceof HTMLImageElement) {
(this.element_).src = url;
this.setWidth(width);
this.setHeight(height);
}
}
getContext() {
if (this.element_ instanceof HTMLCanvasElement)
return (this.element_).getContext("2d");
return null;
}
hide() { this.element_.style.visibility = "hidden"; }
show() { this.element_.style.visibility = "visible"; }
isVisible() { return (this.element_.style.visibility != "hidden"); }
getRotation() { return this.rotation_; }
setRotation(angle) {
this.rotation_ = angle;
this.element_.style.transform = "rotate(" + angle + "deg)";
}
setRotationPivot(x, y) {
this.element_.style.transformOrigin = x + "px " + y + "px";
}
getOpacity() { return this.opacity_; }
setOpacity(opacity) {
this.opacity_ = opacity;
this.element_.style.opacity = "" + this.opacity_;
}
addEventListener(type, action) {
this.element_.addEventListener(type, action);
}
removeEventListener(type, action) {
this.element_.removeEventListener(type, action);
}
scaledMouseX(x) { return x; }
scaledMouseY(y) { return y; }
follow(target, x, y, frequency) {
return setInterval(() => { this.placeOnTarget(target, x, y); }, frequency);
}
placeOnTarget(target, x, y) {
let distance = Math.sqrt(x * x + y * y);
let angle1 = target.getRotation() / 180 * Math.PI;
let angle2 = (y < 0 ? -Math.acos(x / distance) : Math.acos(x / distance));
x = distance * Math.cos(angle1 + angle2);
y = distance * Math.sin(angle1 + angle2);
this.setX(target.getCenterX() - this.getWidth() / 2 + x);
this.setY(target.getCenterY() - this.getHeight() / 2 + y);
}
}
Sprite.counter_ = 0;
Sprite.instances_ = new Map();
(function (Sprite) {
function collision(a, b) {
if (a instanceof Circle) {
if (b instanceof Circle)
return collisionCircleCircle(a, b);
else if (b instanceof Rectangle)
return collisionCircleRectangle(a, b);
else if (b instanceof Point)
return collisionCirclePoint(a, b);
}
else if (a instanceof Rectangle) {
if (b instanceof Circle)
return collisionCircleRectangle(b, a);
else if (b instanceof Rectangle)
return collisionRectangleRectangle(a, b);
else if (b instanceof Point)
return collisionRectanglePoint(a, b);
}
else if (a instanceof Point) {
if (b instanceof Circle)
return collisionCirclePoint(b, a);
else if (b instanceof Rectangle)
return collisionRectanglePoint(b, a);
else if (b instanceof Point)
return collisionPointPoint(a, b);
}
}
Sprite.collision = collision;
class Shape {
}
Sprite.Shape = Shape;
class Point extends Shape {
constructor(x, y) {
super();
this.x_ = x;
this.y_ = y;
}
}
Sprite.Point = Point;
class Circle extends Shape {
constructor(centerX, centerY, radius) {
super();
this.cx_ = centerX;
this.cy_ = centerY;
this.radius_ = radius;
}
}
Sprite.Circle = Circle;
class Rectangle extends Shape {
constructor(cornerX, cornerY, width, height) {
super();
this.x_ = cornerX;
this.y_ = cornerY;
this.width_ = width;
this.height_ = height;
}
}
Sprite.Rectangle = Rectangle;
function collisionCircleRectangle(circle, rectangle) {
let px = Math.max(rectangle.x_, Math.min(circle.cx_, rectangle.x_ + rectangle.width_));
let py = Math.max(rectangle.y_, Math.min(circle.cy_, rectangle.y_ + rectangle.height_));
let dx = px - circle.cx_;
let dy = py - circle.cy_;
let distance = dx * dx + dy * dy;
let radius = circle.radius_ * circle.radius_;
return (distance < radius);
}
function collisionCircleCircle(circle1, circle2) {
let dx = circle1.cx_ - circle2.cx_;
let dy = circle1.cy_ - circle2.cy_;
let distance = dx * dx + dy * dy;
let radius = circle1.radius_ + circle2.radius_;
return (distance < radius * radius);
}
function collisionCirclePoint(circle, point) {
let dx = point.x_ - circle.cx_;
let dy = point.y_ - circle.cy_;
let distance = dx * dx + dy * dy;
let radius = circle.radius_ * circle.radius_;
return (distance < radius);
}
function collisionRectangleRectangle(rectangle1, rectangle2) {
return (rectangle1.x_ < rectangle2.x_ + rectangle2.width_
&& rectangle1.x_ + rectangle1.width_ > rectangle2.x_
&& rectangle1.y_ < rectangle2.y_ + rectangle2.height_
&& rectangle1.y_ + rectangle1.height_ > rectangle2.y_);
}
function collisionRectanglePoint(rectangle, point) {
return (point.x_ >= rectangle.x_ && point.x_ <= rectangle.x_ + rectangle.width_
&& point.y_ >= rectangle.y_ && point.y_ <= rectangle.y_ + rectangle.height_);
}
function collisionPointPoint(point1, point2) {
let dx = point1.x_ - point2.x_;
let dy = point1.y_ - point2.y_;
let distance = dx * dx + dy * dy;
return (distance < 1);
}
})(Sprite || (Sprite = {}));

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<!DOCTYPE html>
<html>
<head>
<title>Template Jeu</title>
<meta charset="utf-8">
<link rel="stylesheet" href="jeu.css"/>
<script src="Sprite.js"></script>
<script src="Anime.js"></script>
<script src="Scene.js"></script>
<script src="Jeu.js"></script>
<script src="Balle.js"></script>
<script src="Palet.js"></script>
<!-- Inclure ici les fichiers JavaScript necessaires a la scene. -->
<script>
let scene;
function load() {
scene = new Jeu(document.getElementById("scene"));
scene.start();
scene.resize();
}
</script>
</head>
<body onload="load()" onresize="scene.resize()">
<div id="scene">
<!-- Definir ici les elements HTML qui seront manipules dans la scene. -->
<div id="jeu"></div>
<!-- Le code ci-dessous permet affiche un bouton pour le plein ecran -->
<!-- <div id="fullscreen" onmousedown="scene.toggleFullscreen(event);">F</div> -->
</div>
</body>
</html>

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body {
position: absolute;
overflow: hidden;
padding: 0px;
margin: 0px;
width: 100%;
height: 100%;
background-image: url(background.jpg);
cursor: none;
}
#scene {
user-select: none;
/*overflow: hidden;*/
background-color: orangered;
box-shadow: 12px 12px 4px rgba(150,150,150,0.75);
border-radius: 15px;
}
.brique {
background-color: greenyellow;
opacity: 0.5;
}
#scene.fullscreen {
box-shadow: none;
}
#fullscreen {
position: absolute;
right: 10px;
bottom: 10px;
width: 2em;
height: 1.2em;
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
font-size: 1em;
background-color: #FFFFFF;
border: 1px solid #000000;
box-shadow: 4px 4px 2px rgba(0,0,0,0.2);
border-radius: 0.6em;
cursor: pointer;
}
#jeu {
background-image: url("fond.jpg");
border-radius: 15px;
}

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class Anime extends Sprite {
public xmin_ : number;
public xmax_ : number;
public ymin_ : number;
public ymax_ : number;
public constructor(element : HTMLElement) {
super(element);
this.xmin_ = 0;
this.xmax_ = 0;
this.ymin_ = 0;
this.ymax_ = 0;
}
public setLimites(zone : Sprite) {
this.xmin_ = zone.getX();
this.xmax_ = zone.getX() + zone.getWidth() - this.getWidth();
this.ymin_ = zone.getY();
this.ymax_ = zone.getY() + zone.getHeight() - this.getHeight();
}
public animer() {
}
public figer() {
}
}

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class Balle extends Anime {
//public xmin_ : number;
//public xmax_ : number;
//public ymin_ : number;
//public ymax_ : number;
public vx : number;
public vy : number;
public vitesseinitiale : number;
public multiplicateur : number;
public vitesseMax : number;
private coller : boolean;
private ecouteurSouris : any;
private timerAnimation : number;
private scene_ : Jeu;
public constructor(element : HTMLElement, scene : Jeu) {
super(element);
this.setImage("balle.png",50,50);
//this.xmin_ = 0;
//this.xmax_ = 0;
//this.ymin_ = 0;
//this.ymax_ = 0;
//this.timerAnimation = 0;
this.vitesseinitiale= 5;
this.initVitesse(this.vitesseinitiale);
this.scene_ = scene;
this.coller = true;
this.ecouteurSouris = (evt : MouseEvent) => (this.coller = false);
}
public override animer() {
this.timerAnimation = setInterval( () => {this.bouger()},1000/60);
window.addEventListener("mousedown", this.ecouteurSouris)
}
public override figer() {
clearInterval(this.timerAnimation);
window.removeEventListener("mousedown", this.ecouteurSouris)
}
private nx_ : number;
private ny_ : number;
private bouger() {
if (this.coller) {
this.nx_= this.scene_.palet_.getX() + this.scene_.palet_.getWidth()/2 - this.getWidth()/2;
this.ny_= this.scene_.palet_.getY() - this.getHeight();
this.setXY(this.nx_,this.ny_)
}
else {
this.nx_ = this.getX() + this.vx;
this.ny_ = this.getY() + this.vy;
this.rebondirBordure();
this.rebondirPalet();
this.rebondirBriques();
this.setXY(this.nx_, this.ny_);
}
}
private vitesse() {
this.vitesseMax = 15;
this.multiplicateur = 1.05;
this.vx *= this.multiplicateur;
this.vy*= this.multiplicateur;
if (this.getVitesse() >= this.vitesseMax) {
this.vx = this.vitesseMax;
this.vy = this.vitesseMax;
}
}
private rebondirBordure() {
if (this.nx_ >= this.xmax_) {
this.nx_ = this.xmax_;
this.vx *= -1;
}
else if (this.nx_ <= this.xmin_) {
this.nx_ = this.xmin_
this.vx *= -1 ;
}
if (this.ny_ >= this.ymax_) {
this.figer();
this.scene_.palet_.figer();
}
else if (this.ny_ <= this.ymin_) {
this.ny_ = this.ymin_;
this.vy *=-1 ;
}
}
private rebondirPalet() {
if (Balle.collision(this.getCircle(),this.scene_.palet_.getRectangle())) {
this.ny_ = this.scene_.palet_.getY() - this.getHeight();
this.vy *= -1;
this.vitesse();
};
}
private rebondirBriques() {
for (let i : number = 0; i<this.scene_.brique_.length ; i++) {
if (Balle.collision(this.getCircle(),this.scene_.brique_[i].getRectangle())) {
//this.ny_ = this.scene_.brique_[i].getY() - this.getHeight();
this.vy *= -1;
this.scene_.removeChild(this.scene_.brique_[i]);
this.scene_.brique_[i] = null;
}
}
}
public initVitesse(v: number) {
this.vx = 4*Math.random() -2;
this.vy = -2;
let vr : number = Math.sqrt(this.vx*this.vx + this.vy*this.vy);
this.vx = this.vx/vr * v;
this.vy = this.vy/vr * v;
console.log(this.vitesse())
}
public getVitesse() {
return Math.sqrt(this.vx*this.vx + this.vy * this.vy);
}
}

@ -0,0 +1,106 @@
//==================================================================================================
// ANIMATION AVEC TYPESCRIPT Jeu.ts
//==================================================================================================
// Classe J e u //---------------------------------------------------------------------------------
class Jeu extends Scene {
//----------------------------------------------------------------------------------------Attributs
/* Declarer ici les attributs de la scene. */
public balle_ : Balle;
public palet_ : Palet;
public brique_ : Array<Sprite>;
public zone_ : Sprite;
//-------------------------------------------------------------------------------------Constructeur
public constructor(element : HTMLElement) {
super(element,false);
/* Ecrire ici le code qui initialise la scene. */
//Création de la zone de jeu
this.zone_= new Sprite (document.getElementById("jeu"));
this.zone_.setXY(10,10);
this.zone_.setWidth(this.getWidth()-20);
this.zone_.setHeight(this.getHeight()-20);
}
//--------------------------------------------------------------------------------------------start
public override start() {
//Création de la balle
this.balle_ = new Balle (document.createElement("img"), this);
this.balle_.setImage("balle.png",25,25);
this.balle_.setXY(this.getWidth() /2 - this.balle_.getWidth() /2, this.getHeight() /2 - this.balle_.getHeight() /2);
this.appendChild(this.balle_);
//Paramètre de la balle
//let balle2 : Balle = new Balle(document.createElement("img"));
//this.appendChild(balle2);
this.balle_.setLimites(this.zone_);
this.balle_.setXY(this.balle_.xmax_, this.balle_.ymax_);
//setTimeout( () => {this.balle_.figer()},1000);
//Création du palet
this.palet_ = new Palet (document.createElement("img"));
this.palet_.setImage("palet.png",100,15);
this.palet_.setLimites(this.zone_);
this.palet_.setXY(this.getWidth() /2 - this.palet_.getWidth() /2, this.getHeight() - 75);
this.appendChild(this.palet_);
this.brique_ = [];
let nbColonnes : number = 5;
let nbLignes : number = 4;
let sx : number = this.zone_.getWidth()/ (nbColonnes+1);
let sy : number = this.zone_.getHeight()*0.4 / (nbLignes+1);
for (let i : number = 0; i < nbLignes; i++) {
for (let j : number = 0; j < nbColonnes; j++) {
let brique = new Sprite(document.createElement("div"));
brique.setDimension(40,24);
brique.getElement().className = "brique";
brique.setImage("brique.png",40,24);
brique.setX((j+1) * sx + this.zone_.getX() - brique.getWidth()/2);
brique.setY((i+1) * sy + this.zone_.getY() - brique.getHeight()/2);
this.appendChild(brique);
this.brique_.push(brique);
}
}
this.palet_.animer();
this.balle_.animer();
}
//--------------------------------------------------------------------------------------------pause
public override pause() {
/* Ecrire ici le code qui met la scene en pause. */
}
//------------------------------------------------------------------------------------------unpause
public override unpause() {
/* Ecrire ici le code qui sort la scene de la pause. */
}
//--------------------------------------------------------------------------------------------clean
public override clean() {
/* Ecrire ici le code qui nettoie la scene en vue d'un redemarrage. */
}
}
// Fin //-------------------------------------------------------------------------------------------

@ -0,0 +1,31 @@
class Palet extends Anime {
private ecouteurSuivre : any;
public constructor(element : HTMLElement) {
super(element);
this.setImage("palet.png",700,200);
this.ecouteurSuivre = (evt : MouseEvent) => {this.suivre(evt)};
}
public override animer() {
window.addEventListener("mousemove", this.ecouteurSuivre);
}
public override figer() {
window.removeEventListener("mousemove", this.ecouteurSuivre);
}
private suivre(evt : MouseEvent) {
let nx : number = evt.clientX - this.getParent().getX() - this.getWidth()/2;
if (nx <= this.xmin_) nx = this.xmin_;
if (nx >= this.xmax_) nx = this.xmax_;
console.log(this.xmax_);
this.setX(nx);
}
}

@ -0,0 +1,108 @@
//==================================================================================================
// ANIMATION WITH TYPESCRIPT Scene.ts
// By Bruno Bachelet
//==================================================================================================
// Copyright (c) 2017-2023
// Bruno Bachelet - bruno@nawouak.net - http://www.nawouak.net
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU Library General Public License as published by the
// Free Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
// for more details (http://www.gnu.org).
// S c e n e Class //------------------------------------------------------------------------------
class Scene extends Sprite {
//---------------------------------------------------------------------------------------Attributes
private resize_ : boolean;
private scale_ : number;
//--------------------------------------------------------------------------------------Constructor
public constructor(element : HTMLElement, resize : boolean) {
super(element);
this.resize_ = resize;
this.scale_ = 1;
let box : DOMRect = this.getParentNode().getBoundingClientRect();
this.setDimension(640,480);
this.setX((box.width - this.getWidth()) / 2);
this.setY((box.height - this.getHeight()) / 2);
}
//-------------------------------------------------------------------------------------isFullscreen
public isFullscreen() : boolean { return (document.fullscreenElement != null); }
//---------------------------------------------------------------------------------toggleFullscreen
public toggleFullscreen(event : Event) {
if (this.isFullscreen()) {
this.getElement().className = "";
document.exitFullscreen();
}
else {
this.getElement().className = "fullscreen";
document.body.requestFullscreen();
}
event.stopPropagation();
}
//-------------------------------------------------------------------------------------------resize
public resize() {
let space : number = (this.isFullscreen() ? 0 : 50);
let box : DOMRect = this.getParentNode().getBoundingClientRect();
let rx = this.getWidth() / (box.width - space);
let ry = this.getHeight() / (box.height - space);
let s = 1 / Math.max(rx,ry);
if (this.resize_ || this.isFullscreen()) {
this.getStyle().transform = "scale(" + s + ")";
this.scale_ = s;
}
else {
this.getStyle().transform = "";
this.scale_ = 1;
}
this.setX((box.width - this.getWidth())/2);
this.setY((box.height - this.getHeight())/2);
}
//-------------------------------------------------------------------------------------scaledMouseX
public override scaledMouseX(x : number) : number {
return (this.getCenterX() + (x - this.getCenterX())/this.scale_);
}
//-------------------------------------------------------------------------------------scaledMouseY
public override scaledMouseY(y : number) : number {
return (this.getCenterY() + (y - this.getCenterY())/this.scale_);
}
//--------------------------------------------------------------------------------------------start
public start() {}
//--------------------------------------------------------------------------------------------pause
public pause() {}
//------------------------------------------------------------------------------------------unpause
public unpause() {}
//--------------------------------------------------------------------------------------------clean
public clean() {
while (this.getChildren().length > 0) this.removeChild(this.getChildren()[0]);
}
//------------------------------------------------------------------------------------------restart
public restart() {
this.pause();
this.clean();
this.start();
}
}
// End //-------------------------------------------------------------------------------------------

@ -0,0 +1,468 @@
//==================================================================================================
// ANIMATION WITH TYPESCRIPT Sprite.ts
// By Bruno Bachelet
//==================================================================================================
// Copyright (c) 2017-2023
// Bruno Bachelet - bruno@nawouak.net - http://www.nawouak.net
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU Library General Public License as published by the
// Free Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
// for more details (http://www.gnu.org).
// S p r i t e Class //----------------------------------------------------------------------------
class Sprite {
//---------------------------------------------------------------------------------------Attributes
private static counter_ : number = 0;
private static instances_ : Map<string,Sprite> = new Map<string,Sprite>();
private element_ : HTMLElement;
private parent_ : Sprite;
private children_ : Array<Sprite>;
private nativeParent_ : HTMLElement;
private x_ : number;
private y_ : number;
private width_ : number;
private height_ : number;
private rotation_ : number;
private opacity_ : number;
//--------------------------------------------------------------------------------------Constructor
public constructor(element : HTMLElement) {
this.element_ = element;
this.parent_ = null;
this.children_ = new Array<Sprite>();
this.nativeParent_ = (<HTMLElement>(element.parentNode));
if (element.dataset.spriteId)
console.error("HTML element #" + element.dataset.spriteId
+ " '" + element.id + "' already associated with a sprite.");
this.setId();
if (this.nativeParent_ != null && this.nativeParent_.tagName.toLowerCase() != "body") {
let parent = null;
if (this.nativeParent_.dataset.spriteId)
parent = Sprite.instances_.get(this.nativeParent_.dataset.spriteId);
else
parent = new Sprite(this.nativeParent_);
parent.appendChild(this);
}
try {
let box : DOMRect = element.getBoundingClientRect();
this.x_ = box.left;
this.y_ = box.top;
this.width_ = box.width;
this.height_ = box.height;
if (this.parent_ != null) {
box = this.parent_.element_.getBoundingClientRect();
this.x_ -= box.left;
this.y_ -= box.top;
}
}
catch(e) {
this.x_ = 0;
this.y_ = 0;
this.width_ = 0;
this.height_ = 0;
}
this.setRotation(0);
this.setOpacity(1);
this.element_.style.position = "absolute";
if (this.element_ instanceof HTMLImageElement)
(<HTMLImageElement>(this.element_)).draggable = false;
}
//-----------------------------------------------------------------------------------------------ID
public getId() : string { return this.element_.dataset.spriteId; }
private setId() {
if (!this.element_.dataset.spriteId) {
this.element_.dataset.spriteId = String(++Sprite.counter_);
Sprite.instances_.set(this.element_.dataset.spriteId,this);
}
}
private removeId() {
if (this.element_.dataset.spriteId) {
Sprite.instances_.delete(this.element_.dataset.spriteId);
this.element_.removeAttribute("data-sprite-id");
}
}
//----------------------------------------------------------------------------------------------Log
public static logInstances() { for (let sprite of Sprite.instances_) console.log(sprite); }
public log() {
let message : string;
message = `${this.getId()}`;
message += `{${this.x_};${this.y_}`;
message += ` ${this.width_}x${this.height_}`;
message += ` ${this.rotation_}°`;
message += ` [${this.children_.length}]`;
message += " -> "+(this.parent_ == null ? "null" : `#${this.parent_.getId()}`);
message += "}";
console.log(message);
}
//------------------------------------------------------------------------------------------Element
public getElement() : HTMLElement { return this.element_; }
//----------------------------------------------------------------------------------------Shortcuts
public getStyle() : CSSStyleDeclaration { return this.element_.style }
public getBoundingClientRect() : DOMRect { return this.element_.getBoundingClientRect(); }
public getParentNode() : HTMLElement { return <HTMLElement>(this.element_.parentNode); }
//-------------------------------------------------------------------------------------------Parent
public getParent() : Sprite { return this.parent_; }
//-----------------------------------------------------------------------------------------Children
public getChildren() : Array<Sprite> { return this.children_; }
public appendChild(sprite : Sprite|HTMLElement) {
if (sprite instanceof Sprite) {
if (sprite.parent_ != null)
console.error(`HTML element #${sprite.getId()} already has a parent.`);
else {
if (sprite.nativeParent_ == null) this.element_.appendChild(sprite.element_);
sprite.parent_ = this;
this.children_.push(sprite);
sprite.setId();
}
}
else if (sprite instanceof HTMLElement) this.element_.appendChild(sprite);
}
public removeChild(sprite : Sprite|HTMLElement) {
if (sprite instanceof Sprite) {
if (sprite.parent_ != this)
console.error(`Attempt to remove HTML element #${sprite.getId()} from the wrong parent.`);
else {
if (sprite.nativeParent_ == null) this.element_.removeChild(sprite.element_);
sprite.parent_ = null;
sprite.removeId();
for (let i : number = 0; i < this.children_.length; ++i) {
if (this.children_[i] == sprite) {
let last : Sprite = this.children_.pop();
if (i < this.children_.length) this.children_[i] = last;
i = this.children_.length;
}
}
}
}
else if (sprite instanceof HTMLElement) this.element_.removeChild(sprite);
}
//-----------------------------------------------------------------------------------------Position
public getX() : number { return this.x_; }
public getY() : number { return this.y_; }
public setX(x : number) {
this.element_.style.left = x + "px";
this.x_ = x;
}
public setY(y : number) {
this.element_.style.top = y + "px";
this.y_ = y;
}
public setXY(x : number, y : number) {
this.element_.style.left = x + "px";
this.element_.style.top = y + "px";
this.x_ = x;
this.y_ = y;
}
//----------------------------------------------------------------------------------------Dimension
public getWidth() : number { return this.width_; }
public getHeight() : number { return this.height_; }
public setWidth(width : number) {
this.element_.style.width = width + "px";
this.width_ = width;
if (this.element_ instanceof HTMLCanvasElement)
(<HTMLCanvasElement>(this.element_)).width = width;
}
public setHeight(height : number) {
this.element_.style.height = height + "px";
this.height_ = height;
if (this.element_ instanceof HTMLCanvasElement)
(<HTMLCanvasElement>(this.element_)).height = height;
}
public setDimension(width : number, height : number) {
this.element_.style.width = width + "px";
this.element_.style.height = height + "px";
this.width_ = width;
this.height_ = height;
if (this.element_ instanceof HTMLCanvasElement) {
(<HTMLCanvasElement>(this.element_)).width = width;
(<HTMLCanvasElement>(this.element_)).height = height;
}
}
//-----------------------------------------------------------------------------------------Geometry
public getCenterX() : number { return (this.x_ + this.width_/2); }
public getCenterY() : number { return (this.y_ + this.height_/2); }
public getLeft() : number { return this.x_; }
public getRight() : number { return (this.x_ + this.width_); }
public getTop() : number { return this.y_; }
public getBottom() : number { return (this.y_ + this.height_); }
public getPoint() : Sprite.Point {
return new Sprite.Point(this.x_ + this.width_/2,
this.y_ + this.height_/2);
}
public getRectangle() : Sprite.Rectangle {
return new Sprite.Rectangle(this.x_, this.y_,
this.width_, this.height_);
}
public getCircle(ratio : number = 1) : Sprite.Circle {
return new Sprite.Circle(this.x_ + this.width_/2,
this.y_ + this.height_/2,
ratio*this.width_/2);
}
//--------------------------------------------------------------------------------------------Image
public setImage(url : string, width : number, height : number) {
if (this.element_ instanceof HTMLImageElement) {
(<HTMLImageElement>(this.element_)).src = url;
this.setWidth(width);
this.setHeight(height);
}
}
//------------------------------------------------------------------------------------------Context
public getContext() : Sprite.Context2D {
if (this.element_ instanceof HTMLCanvasElement)
return (<HTMLCanvasElement>(this.element_)).getContext("2d");
return null;
}
//---------------------------------------------------------------------------------------Visibility
// public hide() { this.element_.style.display = "none"; }
// public show() { this.element_.style.display = "block"; }
// public isVisible() : boolean { return (this.element_.style.display != "none"); }
public hide() { this.element_.style.visibility = "hidden"; }
public show() { this.element_.style.visibility = "visible"; }
public isVisible() : boolean { return (this.element_.style.visibility != "hidden"); }
//-----------------------------------------------------------------------------------------Rotation
public getRotation() : number { return this.rotation_; }
public setRotation(angle : number) {
this.rotation_ = angle;
this.element_.style.transform = "rotate(" + angle + "deg)";
}
public setRotationPivot(x : number, y : number) {
this.element_.style.transformOrigin = x + "px " + y + "px";
}
//------------------------------------------------------------------------------------------Opacity
public getOpacity() : number { return this.opacity_; }
public setOpacity(opacity : number) {
this.opacity_ = opacity;
this.element_.style.opacity = "" + this.opacity_;
}
//-------------------------------------------------------------------------------------------Events
public addEventListener(type : string, action : any) {
this.element_.addEventListener(type,action);
}
public removeEventListener(type : string, action : any) {
this.element_.removeEventListener(type,action);
}
//--------------------------------------------------------------------------------------------Mouse
public scaledMouseX(x : number) : number { return x; }
public scaledMouseY(y : number) : number { return y; }
//-----------------------------------------------------------------------------------------Follower
public follow(target : Sprite, x : number, y: number, frequency : number) : number {
return setInterval( () => { this.placeOnTarget(target,x,y); }, frequency);
}
private placeOnTarget(target : Sprite, x : number, y : number) {
let distance : number = Math.sqrt(x*x + y*y);
let angle1 : number = target.getRotation()/180 * Math.PI;
let angle2 : number = (y < 0 ? -Math.acos(x/distance) : Math.acos(x/distance));
x = distance * Math.cos(angle1+angle2);
y = distance * Math.sin(angle1+angle2);
this.setX(target.getCenterX() - this.getWidth()/2 + x);
this.setY(target.getCenterY() - this.getHeight()/2 + y);
}
}
// Type Aliases //----------------------------------------------------------------------------------
namespace Sprite {
export type Context2D = CanvasRenderingContext2D;
}
// Collision Tests //-------------------------------------------------------------------------------
namespace Sprite {
//----------------------------------------------------------------------------------------Collision
export function collision(a : Shape, b : Shape) {
if (a instanceof Circle) {
if (b instanceof Circle)
return collisionCircleCircle(<Circle>a,<Circle>b);
else if (b instanceof Rectangle)
return collisionCircleRectangle(<Circle>a,<Rectangle>b);
else if (b instanceof Point)
return collisionCirclePoint(<Circle>a,<Point>b);
}
else if (a instanceof Rectangle) {
if (b instanceof Circle)
return collisionCircleRectangle(<Circle>b,<Rectangle>a);
else if (b instanceof Rectangle)
return collisionRectangleRectangle(<Rectangle>a,<Rectangle>b);
else if (b instanceof Point)
return collisionRectanglePoint(<Rectangle>a,<Point>b);
}
else if (a instanceof Point) {
if (b instanceof Circle)
return collisionCirclePoint(<Circle>b,<Point>a);
else if (b instanceof Rectangle)
return collisionRectanglePoint(<Rectangle>b,<Point>a);
else if (b instanceof Point)
return collisionPointPoint(<Point>a,<Point>b);
}
}
//--------------------------------------------------------------------------------------Shape Class
export class Shape {}
//--------------------------------------------------------------------------------------Point Class
export class Point extends Shape {
public x_;
public y_;
public constructor(x : number, y : number) {
super();
this.x_ = x;
this.y_ = y;
}
}
//-------------------------------------------------------------------------------------Circle Class
export class Circle extends Shape {
public cx_ : number;
public cy_ : number;
public radius_ : number;
public constructor(centerX : number, centerY : number, radius : number) {
super();
this.cx_ = centerX;
this.cy_ = centerY;
this.radius_ = radius;
}
}
//---------------------------------------------------------------------------------Classe Rectangle
export class Rectangle extends Shape {
public x_ : number;
public y_ : number;
public width_ : number;
public height_ : number;
public constructor(cornerX : number, cornerY : number, width : number, height : number) {
super();
this.x_ = cornerX;
this.y_ = cornerY;
this.width_ = width;
this.height_ = height;
}
}
//-----------------------------------------------------------------------Circle-Rectangle Collision
function collisionCircleRectangle(circle : Circle, rectangle : Rectangle) : boolean {
let px : number = Math.max(rectangle.x_,
Math.min(circle.cx_, rectangle.x_ + rectangle.width_));
let py : number = Math.max(rectangle.y_,
Math.min(circle.cy_, rectangle.y_ + rectangle.height_));
let dx : number = px - circle.cx_;
let dy : number = py - circle.cy_;
let distance : number = dx*dx + dy*dy;
let radius : number = circle.radius_ * circle.radius_;
return (distance < radius);
}
//--------------------------------------------------------------------------Circle-Circle Collision
function collisionCircleCircle(circle1 : Circle, circle2 : Circle) : boolean {
let dx : number = circle1.cx_ - circle2.cx_;
let dy : number = circle1.cy_ - circle2.cy_;
let distance : number = dx*dx + dy*dy;
let radius : number = circle1.radius_ + circle2.radius_;
return (distance < radius*radius);
}
//---------------------------------------------------------------------------Circle-Point Collision
function collisionCirclePoint(circle : Circle, point : Point) : boolean {
let dx : number = point.x_ - circle.cx_;
let dy : number = point.y_ - circle.cy_;
let distance : number = dx*dx + dy*dy;
let radius : number = circle.radius_ * circle.radius_;
return (distance < radius);
}
//--------------------------------------------------------------------Rectangle-Rectangle Collision
function collisionRectangleRectangle(rectangle1 : Rectangle,
rectangle2 : Rectangle) : boolean {
return (rectangle1.x_ < rectangle2.x_+rectangle2.width_
&& rectangle1.x_+rectangle1.width_ > rectangle2.x_
&& rectangle1.y_ < rectangle2.y_+rectangle2.height_
&& rectangle1.y_+rectangle1.height_ > rectangle2.y_);
}
//------------------------------------------------------------------------Rectangle-Point Collision
function collisionRectanglePoint(rectangle : Rectangle, point : Point) : boolean {
return (point.x_ >= rectangle.x_ && point.x_ <= rectangle.x_+rectangle.width_
&& point.y_ >= rectangle.y_ && point.y_ <= rectangle.y_+rectangle.height_);
}
//----------------------------------------------------------------------------Point-Point Collision
function collisionPointPoint(point1 : Point, point2 : Point) : boolean {
let dx : number = point1.x_ - point2.x_;
let dy : number = point1.y_ - point2.y_;
let distance : number = dx*dx + dy*dy;
return (distance < 1);
}
}
// End //-------------------------------------------------------------------------------------------

@ -0,0 +1,12 @@
{
"compilerOptions": {
"target": "ES6",
"lib": [ "ES6", "DOM" ],
"strict": true,
"strictNullChecks": false,
"noImplicitOverride": true,
"removeComments": true,
"outDir": "build",
"rootDir": "source"
}
}
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