"use strict"; class Anime extends Sprite { constructor(element) { super(element); this.xmin_ = 0; this.xmax_ = 0; this.ymin_ = 0; this.ymax_ = 0; } setLimites(zone) { this.xmin_ = zone.getX(); this.xmax_ = zone.getX() + zone.getWidth() - this.getWidth(); this.ymin_ = zone.getY(); this.ymax_ = zone.getY() + zone.getHeight() - this.getHeight(); } animer() { } figer() { } }